NAME
Module::Build::Authoring - Authoring Module::Build modules
DESCRIPTION
When creating a Build.PL
script for a module, something like the following code will typically be used:
use
Module::Build;
my
$build
= Module::Build->new
(
module_name
=>
'Foo::Bar'
,
license
=>
'perl'
,
requires
=> {
'perl'
=>
'5.6.1'
,
'Some::Module'
=>
'1.23'
,
'Other::Module'
=>
'>= 1.2, != 1.5, < 2.0'
,
},
);
$build
->create_build_script;
A simple module could get away with something as short as this for its Build.PL
script:
use
Module::Build;
Module::Build->new(
module_name
=>
'Foo::Bar'
,
license
=>
'perl'
,
)->create_build_script;
The model used by Module::Build
is a lot like the MakeMaker
metaphor, with the following correspondences:
In Module::Build In ExtUtils::MakeMaker
--------------------------- ------------------------
Build.PL (initial script) Makefile.PL (initial script)
Build (a short perl script) Makefile (a long Makefile)
_build/ (saved state info) various config text in the Makefile
Any customization can be done simply by subclassing Module::Build
and adding a method called (for example) ACTION_test
, overriding the default 'test' action. You could also add a method called ACTION_whatever
, and then you could perform the action Build whatever
.
For information on providing compatibility with ExtUtils::MakeMaker
, see Module::Build::Compat and http://www.makemaker.org/wiki/index.cgi?ModuleBuildConversionGuide.
STRUCTURE
Module::Build creates a class hierarchy conducive to customization. Here is the parent-child class hierarchy in classy ASCII art:
/--------------------\
| Your::Parent | (If you subclass Module::Build)
\--------------------/
|
|
/--------------------\ (Doesn't define any functionality
| Module::Build | of its own - just figures out what
\--------------------/ other modules to load.)
|
|
/-----------------------------------\ (Some
values
of $^O may
| Module::Build::Platform::$^O | define specialized functionality.
\-----------------------------------/ Otherwise it's ...::Default, a
| pass-through class.)
|
/--------------------------\
| Module::Build::Base | (Most of the functionality of
\--------------------------/ Module::Build is
defined
here.)
SUBCLASSING
Right now, there are two ways to subclass Module::Build. The first way is to create a regular module (in a .pm
file) that inherits from Module::Build, and use that module's class instead of using Module::Build directly:
------ in Build.PL: ----------
#!/usr/bin/perl
my
$build
= My::Builder->new
(
module_name
=>
'Foo::Bar'
,
# All the regular args...
license
=>
'perl'
,
dist_author
=>
'A N Other <me@here.net.au>'
,
requires
=> {
Carp
=> 0 }
);
$build
->create_build_script;
This is relatively straightforward, and is the best way to do things if your My::Builder class contains lots of code. The create_build_script()
method will ensure that the current value of @INC
(including the /nonstandard/library/path
) is propagated to the Build script, so that My::Builder can be found when running build actions. If you find that you need to chdir
into a different directories in your subclass methods or actions, be sure to always return to the original directory (available via the base_dir()
method) before returning control to the parent class. This is important to avoid data serialization problems.
For very small additions, Module::Build provides a subclass()
method that lets you subclass Module::Build more conveniently, without creating a separate file for your module:
------ in Build.PL: ----------
#!/usr/bin/perl
use
Module::Build;
my
$class
= Module::Build->subclass
(
class
=>
'My::Builder'
,
code
=>
q{
sub ACTION_foo {
print "I'm fooing to death!\n";
}
},
);
my
$build
=
$class
->new
(
module_name
=>
'Foo::Bar'
,
# All the regular args...
license
=>
'perl'
,
dist_author
=>
'A N Other <me@here.net.au>'
,
requires
=> {
Carp
=> 0 }
);
$build
->create_build_script;
Behind the scenes, this actually does create a .pm
file, since the code you provide must persist after Build.PL is run if it is to be very useful.
See also the documentation for the "subclass()" in Module::Build::API method.
PREREQUISITES
Types of prerequisites
To specify what versions of other modules are used by this distribution, several types of prerequisites can be defined with the following parameters:
- configure_requires
-
Items that must be installed before configuring this distribution (i.e. before running the Build.PL script). This might be a specific minimum version of
Module::Build
or any other module the Build.PL needs in order to do its stuff. Clients likeCPAN.pm
orCPANPLUS
will be expected to pickconfigure_requires
out of the META.yml file and install these items before running theBuild.PL
.If no configure_requires is specified, the current version of Module::Build is automatically added to configure_requires.
- build_requires
-
Items that are necessary for building and testing this distribution, but aren't necessary after installation. This can help users who only want to install these items temporarily. It also helps reduce the size of the CPAN dependency graph if everything isn't smooshed into
requires
. - requires
-
Items that are necessary for basic functioning.
- recommends
-
Items that are recommended for enhanced functionality, but there are ways to use this distribution without having them installed. You might also think of this as "can use" or "is aware of" or "changes behavior in the presence of".
- test_requires
-
Items that are necessary for testing.
- conflicts
-
Items that can cause problems with this distribution when installed. This is pretty rare.
Format of prerequisites
The prerequisites are given in a hash reference, where the keys are the module names and the values are version specifiers:
requires
=> {
Foo::
Module
=>
'2.4'
,
Bar::
Module
=> 0,
Ken::
Module
=>
'>= 1.2, != 1.5, < 2.0'
,
perl
=>
'5.6.0'
},
The above four version specifiers have different effects. The value '2.4'
means that at least version 2.4 of Foo::Module
must be installed. The value 0
means that any version of Bar::Module
is acceptable, even if Bar::Module
doesn't define a version. The more verbose value '>= 1.2, != 1.5, < 2.0'
means that Ken::Module
's version must be at least 1.2, less than 2.0, and not equal to 1.5. The list of criteria is separated by commas, and all criteria must be satisfied.
A special perl
entry lets you specify the versions of the Perl interpreter that are supported by your module. The same version dependency-checking semantics are available, except that we also understand perl's new double-dotted version numbers.
XS Extensions
Modules which need to compile XS code should list ExtUtils::CBuilder
as a build_requires
element.
SAVING CONFIGURATION INFORMATION
Module::Build provides a very convenient way to save configuration information that your installed modules (or your regression tests) can access. If your Build process calls the feature()
or config_data()
methods, then a Foo::Bar::ConfigData
module will automatically be created for you, where Foo::Bar
is the module_name
parameter as passed to new()
. This module provides access to the data saved by these methods, and a way to update the values. There is also a utility script called config_data
distributed with Module::Build that provides a command line interface to this same functionality. See also the generated Foo::Bar::ConfigData
documentation, and the config_data
script's documentation, for more information.
STARTING MODULE DEVELOPMENT
When starting development on a new module, it's rarely worth your time to create a tree of all the files by hand. Some automatic module-creators are available: the oldest is h2xs
, which has shipped with perl itself for a long time. Its name reflects the fact that modules were originally conceived of as a way to wrap up a C library (thus the h
part) into perl extensions (thus the xs
part).
These days, h2xs
has largely been superseded by modules like ExtUtils::ModuleMaker
, and Module::Starter
. They have varying degrees of support for Module::Build
.
AUTOMATION
One advantage of Module::Build is that since it's implemented as Perl methods, you can invoke these methods directly if you want to install a module non-interactively. For instance, the following Perl script will invoke the entire build/install procedure:
my
$build
= Module::Build->new(
module_name
=>
'MyModule'
);
$build
->dispatch(
'build'
);
$build
->dispatch(
'test'
);
$build
->dispatch(
'install'
);
If any of these steps encounters an error, it will throw a fatal exception.
You can also pass arguments as part of the build process:
my
$build
= Module::Build->new(
module_name
=>
'MyModule'
);
$build
->dispatch(
'build'
);
$build
->dispatch(
'test'
,
verbose
=> 1);
$build
->dispatch(
'install'
,
sitelib
=>
'/my/secret/place/'
);
Building and installing modules in this way skips creating the Build
script.
MIGRATION
Note that if you want to provide both a Makefile.PL and a Build.PL for your distribution, you probably want to add the following to WriteMakefile
in your Makefile.PL so that MakeMaker
doesn't try to run your Build.PL as a normal .PL file:
PL_FILES
=> {},
You may also be interested in looking at the Module::Build::Compat
module, which can automatically create various kinds of Makefile.PL compatibility layers.
AUTHOR
Ken Williams <kwilliams@cpan.org>
Development questions, bug reports, and patches should be sent to the Module-Build mailing list at <module-build@perl.org>.
Bug reports are also welcome at <http://rt.cpan.org/NoAuth/Bugs.html?Dist=Module-Build>.
The latest development version is available from the Git repository at <https://github.com/Perl-Toolchain-Gang/Module-Build>
SEE ALSO
perl(1), Module::Build(3), Module::Build::API(3), Module::Build::Cookbook(3), ExtUtils::MakeMaker(3), YAML(3)
META.yml Specification: CPAN::Meta::Spec