package Math::BigFloat; # # Mike grinned. 'Two down, infinity to go' - Mike Nostrus in 'Before and After' # # The following hash values are internally used: # _e : exponent (ref to $CALC object) # _m : mantissa (ref to $CALC object) # _es : sign of _e # sign : +,-,+inf,-inf, or "NaN" if not a number # _a : accuracy # _p : precision $VERSION = '1.51'; require 5.005; require Exporter; @ISA = qw(Exporter Math::BigInt); use strict; # $_trap_inf/$_trap_nan are internal and should never be accessed from outside use vars qw/$AUTOLOAD $accuracy $precision $div_scale $round_mode $rnd_mode $upgrade $downgrade $_trap_nan $_trap_inf/; my $class = "Math::BigFloat"; use overload '<=>' => sub { $_[2] ? ref($_[0])->bcmp($_[1],$_[0]) : ref($_[0])->bcmp($_[0],$_[1])}, 'int' => sub { $_[0]->as_number() }, # 'trunc' to bigint ; ############################################################################## # global constants, flags and assorted stuff # the following are public, but their usage is not recommended. Use the # accessor methods instead. # class constants, use Class->constant_name() to access $round_mode = 'even'; # one of 'even', 'odd', '+inf', '-inf', 'zero' or 'trunc' $accuracy = undef; $precision = undef; $div_scale = 40; $upgrade = undef; $downgrade = undef; # the package we are using for our private parts, defaults to: # Math::BigInt->config()->{lib} my $MBI = 'Math::BigInt::FastCalc'; # are NaNs ok? (otherwise it dies when encountering an NaN) set w/ config() $_trap_nan = 0; # the same for infinity $_trap_inf = 0; # constant for easier life my $nan = 'NaN'; my $IMPORT = 0; # was import() called yet? used to make require work # some digits of accuracy for blog(undef,10); which we use in blog() for speed my $LOG_10 = '2.3025850929940456840179914546843642076011014886287729760333279009675726097'; my $LOG_10_A = length($LOG_10)-1; # ditto for log(2) my $LOG_2 = '0.6931471805599453094172321214581765680755001343602552541206800094933936220'; my $LOG_2_A = length($LOG_2)-1; my $HALF = '0.5'; # made into an object if necc. ############################################################################## # the old code had $rnd_mode, so we need to support it, too sub TIESCALAR { my ($class) = @_; bless \$round_mode, $class; } sub FETCH { return $round_mode; } sub STORE { $rnd_mode = $_[0]->round_mode($_[1]); } BEGIN { # when someone set's $rnd_mode, we catch this and check the value to see # whether it is valid or not. $rnd_mode = 'even'; tie $rnd_mode, 'Math::BigFloat'; } ############################################################################## { # valid method aliases for AUTOLOAD my %methods = map { $_ => 1 } qw / fadd fsub fmul fdiv fround ffround fsqrt fmod fstr fsstr fpow fnorm fint facmp fcmp fzero fnan finf finc fdec flog ffac fneg fceil ffloor frsft flsft fone flog froot /; # valid method's that can be hand-ed up (for AUTOLOAD) my %hand_ups = map { $_ => 1 } qw / is_nan is_inf is_negative is_positive is_pos is_neg accuracy precision div_scale round_mode fabs fnot objectify upgrade downgrade bone binf bnan bzero /; sub method_alias { exists $methods{$_[0]||''}; } sub method_hand_up { exists $hand_ups{$_[0]||''}; } } ############################################################################## # constructors sub new { # create a new BigFloat object from a string or another bigfloat object. # _e: exponent # _m: mantissa # sign => sign (+/-), or "NaN" my ($class,$wanted,@r) = @_; # avoid numify-calls by not using || on $wanted! return $class->bzero() if !defined $wanted; # default to 0 return $wanted->copy() if UNIVERSAL::isa($wanted,'Math::BigFloat'); $class->import() if $IMPORT == 0; # make require work my $self = {}; bless $self, $class; # shortcut for bigints and its subclasses if ((ref($wanted)) && (ref($wanted) ne $class)) { $self->{_m} = $wanted->as_number()->{value}; # get us a bigint copy $self->{_e} = $MBI->_zero(); $self->{_es} = '+'; $self->{sign} = $wanted->sign(); return $self->bnorm(); } # else: got a string # handle '+inf', '-inf' first if ($wanted =~ /^[+-]?inf\z/) { return $downgrade->new($wanted) if $downgrade; $self->{sign} = $wanted; # set a default sign for bstr() return $self->binf($wanted); } # shortcut for simple forms like '12' that neither have trailing nor leading # zeros if ($wanted =~ /^([+-]?)([1-9][0-9]*[1-9])$/) { $self->{_e} = $MBI->_zero(); $self->{_es} = '+'; $self->{sign} = $1 || '+'; $self->{_m} = $MBI->_new($2); return $self->round(@r) if !$downgrade; } my ($mis,$miv,$mfv,$es,$ev) = Math::BigInt::_split($wanted); if (!ref $mis) { if ($_trap_nan) { require Carp; Carp::croak ("$wanted is not a number initialized to $class"); } return $downgrade->bnan() if $downgrade; $self->{_e} = $MBI->_zero(); $self->{_es} = '+'; $self->{_m} = $MBI->_zero(); $self->{sign} = $nan; } else { # make integer from mantissa by adjusting exp, then convert to int $self->{_e} = $MBI->_new($$ev); # exponent $self->{_es} = $$es || '+'; my $mantissa = "$$miv$$mfv"; # create mant. $mantissa =~ s/^0+(\d)/$1/; # strip leading zeros $self->{_m} = $MBI->_new($mantissa); # create mant. # 3.123E0 = 3123E-3, and 3.123E-2 => 3123E-5 if (CORE::length($$mfv) != 0) { my $len = $MBI->_new( CORE::length($$mfv)); ($self->{_e}, $self->{_es}) = _e_sub ($self->{_e}, $len, $self->{_es}, '+'); } # we can only have trailing zeros on the mantissa if $$mfv eq '' else { # Use a regexp to count the trailing zeros in $$miv instead of _zeros() # because that is faster, especially when _m is not stored in base 10. my $zeros = 0; $zeros = CORE::length($1) if $$miv =~ /[1-9](0*)$/; if ($zeros != 0) { my $z = $MBI->_new($zeros); # turn '120e2' into '12e3' $MBI->_rsft ( $self->{_m}, $z, 10); ($self->{_e}, $self->{_es}) = _e_add ( $self->{_e}, $z, $self->{_es}, '+'); } } $self->{sign} = $$mis; # for something like 0Ey, set y to 1, and -0 => +0 # Check $$miv for beeing '0' and $$mfv eq '', because otherwise _m could not # have become 0. That's faster than to call $MBI->_is_zero(). $self->{sign} = '+', $self->{_e} = $MBI->_one() if $$miv eq '0' and $$mfv eq ''; return $self->round(@r) if !$downgrade; } # if downgrade, inf, NaN or integers go down if ($downgrade && $self->{_es} eq '+') { if ($MBI->_is_zero( $self->{_e} )) { return $downgrade->new($$mis . $MBI->_str( $self->{_m} )); } return $downgrade->new($self->bsstr()); } $self->bnorm()->round(@r); # first normalize, then round } sub copy { my ($c,$x); if (@_ > 1) { # if two arguments, the first one is the class to "swallow" subclasses ($c,$x) = @_; } else { $x = shift; $c = ref($x); } return unless ref($x); # only for objects my $self = {}; bless $self,$c; $self->{sign} = $x->{sign}; $self->{_es} = $x->{_es}; $self->{_m} = $MBI->_copy($x->{_m}); $self->{_e} = $MBI->_copy($x->{_e}); $self->{_a} = $x->{_a} if defined $x->{_a}; $self->{_p} = $x->{_p} if defined $x->{_p}; $self; } sub _bnan { # used by parent class bone() to initialize number to NaN my $self = shift; if ($_trap_nan) { require Carp; my $class = ref($self); Carp::croak ("Tried to set $self to NaN in $class\::_bnan()"); } $IMPORT=1; # call our import only once $self->{_m} = $MBI->_zero(); $self->{_e} = $MBI->_zero(); $self->{_es} = '+'; } sub _binf { # used by parent class bone() to initialize number to +-inf my $self = shift; if ($_trap_inf) { require Carp; my $class = ref($self); Carp::croak ("Tried to set $self to +-inf in $class\::_binf()"); } $IMPORT=1; # call our import only once $self->{_m} = $MBI->_zero(); $self->{_e} = $MBI->_zero(); $self->{_es} = '+'; } sub _bone { # used by parent class bone() to initialize number to 1 my $self = shift; $IMPORT=1; # call our import only once $self->{_m} = $MBI->_one(); $self->{_e} = $MBI->_zero(); $self->{_es} = '+'; } sub _bzero { # used by parent class bone() to initialize number to 0 my $self = shift; $IMPORT=1; # call our import only once $self->{_m} = $MBI->_zero(); $self->{_e} = $MBI->_one(); $self->{_es} = '+'; } sub isa { my ($self,$class) = @_; return if $class =~ /^Math::BigInt/; # we aren't one of these UNIVERSAL::isa($self,$class); } sub config { # return (later set?) configuration data as hash ref my $class = shift || 'Math::BigFloat'; my $cfg = $class->SUPER::config(@_); # now we need only to override the ones that are different from our parent $cfg->{class} = $class; $cfg->{with} = $MBI; $cfg; } ############################################################################## # string conversation sub bstr { # (ref to BFLOAT or num_str ) return num_str # Convert number from internal format to (non-scientific) string format. # internal format is always normalized (no leading zeros, "-0" => "+0") my ($self,$x) = ref($_[0]) ? (undef,$_[0]) : objectify(1,@_); if ($x->{sign} !~ /^[+-]$/) { return $x->{sign} unless $x->{sign} eq '+inf'; # -inf, NaN return 'inf'; # +inf } my $es = '0'; my $len = 1; my $cad = 0; my $dot = '.'; # $x is zero? my $not_zero = !($x->{sign} eq '+' && $MBI->_is_zero($x->{_m})); if ($not_zero) { $es = $MBI->_str($x->{_m}); $len = CORE::length($es); my $e = $MBI->_num($x->{_e}); $e = -$e if $x->{_es} eq '-'; if ($e < 0) { $dot = ''; # if _e is bigger than a scalar, the following will blow your memory if ($e <= -$len) { my $r = abs($e) - $len; $es = '0.'. ('0' x $r) . $es; $cad = -($len+$r); } else { substr($es,$e,0) = '.'; $cad = $MBI->_num($x->{_e}); $cad = -$cad if $x->{_es} eq '-'; } } elsif ($e > 0) { # expand with zeros $es .= '0' x $e; $len += $e; $cad = 0; } } # if not zero $es = '-'.$es if $x->{sign} eq '-'; # if set accuracy or precision, pad with zeros on the right side if ((defined $x->{_a}) && ($not_zero)) { # 123400 => 6, 0.1234 => 4, 0.001234 => 4 my $zeros = $x->{_a} - $cad; # cad == 0 => 12340 $zeros = $x->{_a} - $len if $cad != $len; $es .= $dot.'0' x $zeros if $zeros > 0; } elsif ((($x->{_p} || 0) < 0)) { # 123400 => 6, 0.1234 => 4, 0.001234 => 6 my $zeros = -$x->{_p} + $cad; $es .= $dot.'0' x $zeros if $zeros > 0; } $es; } sub bsstr { # (ref to BFLOAT or num_str ) return num_str # Convert number from internal format to scientific string format. # internal format is always normalized (no leading zeros, "-0E0" => "+0E0") my ($self,$x) = ref($_[0]) ? (undef,$_[0]) : objectify(1,@_); if ($x->{sign} !~ /^[+-]$/) { return $x->{sign} unless $x->{sign} eq '+inf'; # -inf, NaN return 'inf'; # +inf } my $sep = 'e'.$x->{_es}; my $sign = $x->{sign}; $sign = '' if $sign eq '+'; $sign . $MBI->_str($x->{_m}) . $sep . $MBI->_str($x->{_e}); } sub numify { # Make a number from a BigFloat object # simple return a string and let Perl's atoi()/atof() handle the rest my ($self,$x) = ref($_[0]) ? (undef,$_[0]) : objectify(1,@_); $x->bsstr(); } ############################################################################## # public stuff (usually prefixed with "b") sub bneg { # (BINT or num_str) return BINT # negate number or make a negated number from string my ($self,$x) = ref($_[0]) ? (undef,$_[0]) : objectify(1,@_); return $x if $x->modify('bneg'); # for +0 dont negate (to have always normalized +0). Does nothing for 'NaN' $x->{sign} =~ tr/+-/-+/ unless ($x->{sign} eq '+' && $MBI->_is_zero($x->{_m})); $x; } # tels 2001-08-04 # XXX TODO this must be overwritten and return NaN for non-integer values # band(), bior(), bxor(), too #sub bnot # { # $class->SUPER::bnot($class,@_); # } sub bcmp { # Compares 2 values. Returns one of undef, <0, =0, >0. (suitable for sort) # set up parameters my ($self,$x,$y) = (ref($_[0]),@_); # objectify is costly, so avoid it if ((!ref($_[0])) || (ref($_[0]) ne ref($_[1]))) { ($self,$x,$y) = objectify(2,@_); } return $upgrade->bcmp($x,$y) if defined $upgrade && ((!$x->isa($self)) || (!$y->isa($self))); if (($x->{sign} !~ /^[+-]$/) || ($y->{sign} !~ /^[+-]$/)) { # handle +-inf and NaN return undef if (($x->{sign} eq $nan) || ($y->{sign} eq $nan)); return 0 if ($x->{sign} eq $y->{sign}) && ($x->{sign} =~ /^[+-]inf$/); return +1 if $x->{sign} eq '+inf'; return -1 if $x->{sign} eq '-inf'; return -1 if $y->{sign} eq '+inf'; return +1; } # check sign for speed first return 1 if $x->{sign} eq '+' && $y->{sign} eq '-'; # does also 0 <=> -y return -1 if $x->{sign} eq '-' && $y->{sign} eq '+'; # does also -x <=> 0 # shortcut my $xz = $x->is_zero(); my $yz = $y->is_zero(); return 0 if $xz && $yz; # 0 <=> 0 return -1 if $xz && $y->{sign} eq '+'; # 0 <=> +y return 1 if $yz && $x->{sign} eq '+'; # +x <=> 0 # adjust so that exponents are equal my $lxm = $MBI->_len($x->{_m}); my $lym = $MBI->_len($y->{_m}); # the numify somewhat limits our length, but makes it much faster my ($xes,$yes) = (1,1); $xes = -1 if $x->{_es} ne '+'; $yes = -1 if $y->{_es} ne '+'; my $lx = $lxm + $xes * $MBI->_num($x->{_e}); my $ly = $lym + $yes * $MBI->_num($y->{_e}); my $l = $lx - $ly; $l = -$l if $x->{sign} eq '-'; return $l <=> 0 if $l != 0; # lengths (corrected by exponent) are equal # so make mantissa equal length by padding with zero (shift left) my $diff = $lxm - $lym; my $xm = $x->{_m}; # not yet copy it my $ym = $y->{_m}; if ($diff > 0) { $ym = $MBI->_copy($y->{_m}); $ym = $MBI->_lsft($ym, $MBI->_new($diff), 10); } elsif ($diff < 0) { $xm = $MBI->_copy($x->{_m}); $xm = $MBI->_lsft($xm, $MBI->_new(-$diff), 10); } my $rc = $MBI->_acmp($xm,$ym); $rc = -$rc if $x->{sign} eq '-'; # -124 < -123 $rc <=> 0; } sub bacmp { # Compares 2 values, ignoring their signs. # Returns one of undef, <0, =0, >0. (suitable for sort) # set up parameters my ($self,$x,$y) = (ref($_[0]),@_); # objectify is costly, so avoid it if ((!ref($_[0])) || (ref($_[0]) ne ref($_[1]))) { ($self,$x,$y) = objectify(2,@_); } return $upgrade->bacmp($x,$y) if defined $upgrade && ((!$x->isa($self)) || (!$y->isa($self))); # handle +-inf and NaN's if ($x->{sign} !~ /^[+-]$/ || $y->{sign} !~ /^[+-]$/) { return undef if (($x->{sign} eq $nan) || ($y->{sign} eq $nan)); return 0 if ($x->is_inf() && $y->is_inf()); return 1 if ($x->is_inf() && !$y->is_inf()); return -1; } # shortcut my $xz = $x->is_zero(); my $yz = $y->is_zero(); return 0 if $xz && $yz; # 0 <=> 0 return -1 if $xz && !$yz; # 0 <=> +y return 1 if $yz && !$xz; # +x <=> 0 # adjust so that exponents are equal my $lxm = $MBI->_len($x->{_m}); my $lym = $MBI->_len($y->{_m}); my ($xes,$yes) = (1,1); $xes = -1 if $x->{_es} ne '+'; $yes = -1 if $y->{_es} ne '+'; # the numify somewhat limits our length, but makes it much faster my $lx = $lxm + $xes * $MBI->_num($x->{_e}); my $ly = $lym + $yes * $MBI->_num($y->{_e}); my $l = $lx - $ly; return $l <=> 0 if $l != 0; # lengths (corrected by exponent) are equal # so make mantissa equal-length by padding with zero (shift left) my $diff = $lxm - $lym; my $xm = $x->{_m}; # not yet copy it my $ym = $y->{_m}; if ($diff > 0) { $ym = $MBI->_copy($y->{_m}); $ym = $MBI->_lsft($ym, $MBI->_new($diff), 10); } elsif ($diff < 0) { $xm = $MBI->_copy($x->{_m}); $xm = $MBI->_lsft($xm, $MBI->_new(-$diff), 10); } $MBI->_acmp($xm,$ym); } sub badd { # add second arg (BFLOAT or string) to first (BFLOAT) (modifies first) # return result as BFLOAT # set up parameters my ($self,$x,$y,$a,$p,$r) = (ref($_[0]),@_); # objectify is costly, so avoid it if ((!ref($_[0])) || (ref($_[0]) ne ref($_[1]))) { ($self,$x,$y,$a,$p,$r) = objectify(2,@_); } # inf and NaN handling if (($x->{sign} !~ /^[+-]$/) || ($y->{sign} !~ /^[+-]$/)) { # NaN first return $x->bnan() if (($x->{sign} eq $nan) || ($y->{sign} eq $nan)); # inf handling if (($x->{sign} =~ /^[+-]inf$/) && ($y->{sign} =~ /^[+-]inf$/)) { # +inf++inf or -inf+-inf => same, rest is NaN return $x if $x->{sign} eq $y->{sign}; return $x->bnan(); } # +-inf + something => +inf; something +-inf => +-inf $x->{sign} = $y->{sign}, return $x if $y->{sign} =~ /^[+-]inf$/; return $x; } return $upgrade->badd($x,$y,$a,$p,$r) if defined $upgrade && ((!$x->isa($self)) || (!$y->isa($self))); # speed: no add for 0+y or x+0 return $x->bround($a,$p,$r) if $y->is_zero(); # x+0 if ($x->is_zero()) # 0+y { # make copy, clobbering up x (modify in place!) $x->{_e} = $MBI->_copy($y->{_e}); $x->{_es} = $y->{_es}; $x->{_m} = $MBI->_copy($y->{_m}); $x->{sign} = $y->{sign} || $nan; return $x->round($a,$p,$r,$y); } # take lower of the two e's and adapt m1 to it to match m2 my $e = $y->{_e}; $e = $MBI->_zero() if !defined $e; # if no BFLOAT? $e = $MBI->_copy($e); # make copy (didn't do it yet) my $es; ($e,$es) = _e_sub($e, $x->{_e}, $y->{_es} || '+', $x->{_es}); my $add = $MBI->_copy($y->{_m}); if ($es eq '-') # < 0 { $MBI->_lsft( $x->{_m}, $e, 10); ($x->{_e},$x->{_es}) = _e_add($x->{_e}, $e, $x->{_es}, $es); } elsif (!$MBI->_is_zero($e)) # > 0 { $MBI->_lsft($add, $e, 10); } # else: both e are the same, so just leave them if ($x->{sign} eq $y->{sign}) { # add $x->{_m} = $MBI->_add($x->{_m}, $add); } else { ($x->{_m}, $x->{sign}) = _e_add($x->{_m}, $add, $x->{sign}, $y->{sign}); } # delete trailing zeros, then round $x->bnorm()->round($a,$p,$r,$y); } # sub bsub is inherited from Math::BigInt! sub binc { # increment arg by one my ($self,$x,@r) = ref($_[0]) ? (ref($_[0]),@_) : objectify(1,@_); if ($x->{_es} eq '-') { return $x->badd($self->bone(),@r); # digits after dot } if (!$MBI->_is_zero($x->{_e})) # _e == 0 for NaN, inf, -inf { # 1e2 => 100, so after the shift below _m has a '0' as last digit $x->{_m} = $MBI->_lsft($x->{_m}, $x->{_e},10); # 1e2 => 100 $x->{_e} = $MBI->_zero(); # normalize $x->{_es} = '+'; # we know that the last digit of $x will be '1' or '9', depending on the # sign } # now $x->{_e} == 0 if ($x->{sign} eq '+') { $MBI->_inc($x->{_m}); return $x->bnorm()->bround(@r); } elsif ($x->{sign} eq '-') { $MBI->_dec($x->{_m}); $x->{sign} = '+' if $MBI->_is_zero($x->{_m}); # -1 +1 => -0 => +0 return $x->bnorm()->bround(@r); } # inf, nan handling etc $x->badd($self->bone(),@r); # badd() does round } sub bdec { # decrement arg by one my ($self,$x,@r) = ref($_[0]) ? (ref($_[0]),@_) : objectify(1,@_); if ($x->{_es} eq '-') { return $x->badd($self->bone('-'),@r); # digits after dot } if (!$MBI->_is_zero($x->{_e})) { $x->{_m} = $MBI->_lsft($x->{_m}, $x->{_e},10); # 1e2 => 100 $x->{_e} = $MBI->_zero(); # normalize $x->{_es} = '+'; } # now $x->{_e} == 0 my $zero = $x->is_zero(); # <= 0 if (($x->{sign} eq '-') || $zero) { $MBI->_inc($x->{_m}); $x->{sign} = '-' if $zero; # 0 => 1 => -1 $x->{sign} = '+' if $MBI->_is_zero($x->{_m}); # -1 +1 => -0 => +0 return $x->bnorm()->round(@r); } # > 0 elsif ($x->{sign} eq '+') { $MBI->_dec($x->{_m}); return $x->bnorm()->round(@r); } # inf, nan handling etc $x->badd($self->bone('-'),@r); # does round } sub DEBUG () { 0; } sub blog { my ($self,$x,$base,$a,$p,$r) = ref($_[0]) ? (ref($_[0]),@_) : objectify(1,@_); # $base > 0, $base != 1; if $base == undef default to $base == e # $x >= 0 # we need to limit the accuracy to protect against overflow my $fallback = 0; my ($scale,@params); ($x,@params) = $x->_find_round_parameters($a,$p,$r); # also takes care of the "error in _find_round_parameters?" case return $x->bnan() if $x->{sign} ne '+' || $x->is_zero(); # no rounding at all, so must use fallback if (scalar @params == 0) { # simulate old behaviour $params[0] = $self->div_scale(); # and round to it as accuracy $params[1] = undef; # P = undef $scale = $params[0]+4; # at least four more for proper round $params[2] = $r; # round mode by caller or undef $fallback = 1; # to clear a/p afterwards } else { # the 4 below is empirical, and there might be cases where it is not # enough... $scale = abs($params[0] || $params[1]) + 4; # take whatever is defined } return $x->bzero(@params) if $x->is_one(); # base not defined => base == Euler's constant e if (defined $base) { # make object, since we don't feed it through objectify() to still get the # case of $base == undef $base = $self->new($base) unless ref($base); # $base > 0; $base != 1 return $x->bnan() if $base->is_zero() || $base->is_one() || $base->{sign} ne '+'; # if $x == $base, we know the result must be 1.0 if ($x->bcmp($base) == 0) { $x->bone('+',@params); if ($fallback) { # clear a/p after round, since user did not request it delete $x->{_a}; delete $x->{_p}; } return $x; } } # when user set globals, they would interfere with our calculation, so # disable them and later re-enable them no strict 'refs'; my $abr = "$self\::accuracy"; my $ab = $$abr; $$abr = undef; my $pbr = "$self\::precision"; my $pb = $$pbr; $$pbr = undef; # we also need to disable any set A or P on $x (_find_round_parameters took # them already into account), since these would interfere, too delete $x->{_a}; delete $x->{_p}; # need to disable $upgrade in BigInt, to avoid deep recursion local $Math::BigInt::upgrade = undef; local $Math::BigFloat::downgrade = undef; # upgrade $x if $x is not a BigFloat (handle BigInt input) if (!$x->isa('Math::BigFloat')) { $x = Math::BigFloat->new($x); $self = ref($x); } my $done = 0; # If the base is defined and an integer, try to calculate integer result # first. This is very fast, and in case the real result was found, we can # stop right here. if (defined $base && $base->is_int() && $x->is_int()) { my $i = $MBI->_copy( $x->{_m} ); $MBI->_lsft( $i, $x->{_e}, 10 ) unless $MBI->_is_zero($x->{_e}); my $int = Math::BigInt->bzero(); $int->{value} = $i; $int->blog($base->as_number()); # if ($exact) if ($base->as_number()->bpow($int) == $x) { # found result, return it $x->{_m} = $int->{value}; $x->{_e} = $MBI->_zero(); $x->{_es} = '+'; $x->bnorm(); $done = 1; } } if ($done == 0) { # first calculate the log to base e (using reduction by 10 (and probably 2)) $self->_log_10($x,$scale); # and if a different base was requested, convert it if (defined $base) { $base = Math::BigFloat->new($base) unless $base->isa('Math::BigFloat'); # not ln, but some other base (don't modify $base) $x->bdiv( $base->copy()->blog(undef,$scale), $scale ); } } # shortcut to not run through _find_round_parameters again if (defined $params[0]) { $x->bround($params[0],$params[2]); # then round accordingly } else { $x->bfround($params[1],$params[2]); # then round accordingly } if ($fallback) { # clear a/p after round, since user did not request it delete $x->{_a}; delete $x->{_p}; } # restore globals $$abr = $ab; $$pbr = $pb; $x; } sub _log { # internal log function to calculate ln() based on Taylor series. # Modifies $x in place. my ($self,$x,$scale) = @_; # in case of $x == 1, result is 0 return $x->bzero() if $x->is_one(); # http://www.efunda.com/math/taylor_series/logarithmic.cfm?search_string=log # u = x-1, v = x+1 # _ _ # Taylor: | u 1 u^3 1 u^5 | # ln (x) = 2 | --- + - * --- + - * --- + ... | x > 0 # |_ v 3 v^3 5 v^5 _| # This takes much more steps to calculate the result and is thus not used # u = x-1 # _ _ # Taylor: | u 1 u^2 1 u^3 | # ln (x) = 2 | --- + - * --- + - * --- + ... | x > 1/2 # |_ x 2 x^2 3 x^3 _| my ($limit,$v,$u,$below,$factor,$two,$next,$over,$f); $v = $x->copy(); $v->binc(); # v = x+1 $x->bdec(); $u = $x->copy(); # u = x-1; x = x-1 $x->bdiv($v,$scale); # first term: u/v $below = $v->copy(); $over = $u->copy(); $u *= $u; $v *= $v; # u^2, v^2 $below->bmul($v); # u^3, v^3 $over->bmul($u); $factor = $self->new(3); $f = $self->new(2); my $steps = 0 if DEBUG; $limit = $self->new("1E-". ($scale-1)); while (3 < 5) { # we calculate the next term, and add it to the last # when the next term is below our limit, it won't affect the outcome # anymore, so we stop # calculating the next term simple from over/below will result in quite # a time hog if the input has many digits, since over and below will # accumulate more and more digits, and the result will also have many # digits, but in the end it is rounded to $scale digits anyway. So if we # round $over and $below first, we save a lot of time for the division # (not with log(1.2345), but try log (123**123) to see what I mean. This # can introduce a rounding error if the division result would be f.i. # 0.1234500000001 and we round it to 5 digits it would become 0.12346, but # if we truncated $over and $below we might get 0.12345. Does this matter # for the end result? So we give $over and $below 4 more digits to be # on the safe side (unscientific error handling as usual... :+D $next = $over->copy->bround($scale+4)->bdiv( $below->copy->bmul($factor)->bround($scale+4), $scale); ## old version: ## $next = $over->copy()->bdiv($below->copy()->bmul($factor),$scale); last if $next->bacmp($limit) <= 0; delete $next->{_a}; delete $next->{_p}; $x->badd($next); # calculate things for the next term $over *= $u; $below *= $v; $factor->badd($f); if (DEBUG) { $steps++; print "step $steps = $x\n" if $steps % 10 == 0; } } $x->bmul($f); # $x *= 2 print "took $steps steps\n" if DEBUG; } sub _log_10 { # Internal log function based on reducing input to the range of 0.1 .. 9.99 # and then "correcting" the result to the proper one. Modifies $x in place. my ($self,$x,$scale) = @_; # taking blog() from numbers greater than 10 takes a *very long* time, so we # break the computation down into parts based on the observation that: # blog(x*y) = blog(x) + blog(y) # We set $y here to multiples of 10 so that $x is below 1 (the smaller $x is # the faster it get's, especially because 2*$x takes about 10 times as long, # so by dividing $x by 10 we make it at least factor 100 faster...) # The same observation is valid for numbers smaller than 0.1 (e.g. computing # log(1) is fastest, and the farther away we get from 1, the longer it takes) # so we also 'break' this down by multiplying $x with 10 and subtract the # log(10) afterwards to get the correct result. # calculate nr of digits before dot my $dbd = $MBI->_num($x->{_e}); $dbd = -$dbd if $x->{_es} eq '-'; $dbd += $MBI->_len($x->{_m}); # more than one digit (e.g. at least 10), but *not* exactly 10 to avoid # infinite recursion my $calc = 1; # do some calculation? # disable the shortcut for 10, since we need log(10) and this would recurse # infinitely deep if ($x->{_es} eq '+' && $MBI->_is_one($x->{_e}) && $MBI->_is_one($x->{_m})) { $dbd = 0; # disable shortcut # we can use the cached value in these cases if ($scale <= $LOG_10_A) { $x->bzero(); $x->badd($LOG_10); $calc = 0; # no need to calc, but round } } else { # disable the shortcut for 2, since we maybe have it cached if (($MBI->_is_zero($x->{_e}) && $MBI->_is_two($x->{_m}))) { $dbd = 0; # disable shortcut # we can use the cached value in these cases if ($scale <= $LOG_2_A) { $x->bzero(); $x->badd($LOG_2); $calc = 0; # no need to calc, but round } } } # if $x = 0.1, we know the result must be 0-log(10) if ($calc != 0 && $x->{_es} eq '-' && $MBI->_is_one($x->{_e}) && $MBI->_is_one($x->{_m})) { $dbd = 0; # disable shortcut # we can use the cached value in these cases if ($scale <= $LOG_10_A) { $x->bzero(); $x->bsub($LOG_10); $calc = 0; # no need to calc, but round } } return if $calc == 0; # already have the result # default: these correction factors are undef and thus not used my $l_10; # value of ln(10) to A of $scale my $l_2; # value of ln(2) to A of $scale # $x == 2 => 1, $x == 13 => 2, $x == 0.1 => 0, $x == 0.01 => -1 # so don't do this shortcut for 1 or 0 if (($dbd > 1) || ($dbd < 0)) { # convert our cached value to an object if not already (avoid doing this # at import() time, since not everybody needs this) $LOG_10 = $self->new($LOG_10,undef,undef) unless ref $LOG_10; #print "x = $x, dbd = $dbd, calc = $calc\n"; # got more than one digit before the dot, or more than one zero after the # dot, so do: # log(123) == log(1.23) + log(10) * 2 # log(0.0123) == log(1.23) - log(10) * 2 if ($scale <= $LOG_10_A) { # use cached value $l_10 = $LOG_10->copy(); # copy for mul } else { # else: slower, compute it (but don't cache it, because it could be big) # also disable downgrade for this code path local $Math::BigFloat::downgrade = undef; $l_10 = $self->new(10)->blog(undef,$scale); # scale+4, actually } $dbd-- if ($dbd > 1); # 20 => dbd=2, so make it dbd=1 $l_10->bmul( $self->new($dbd)); # log(10) * (digits_before_dot-1) my $dbd_sign = '+'; if ($dbd < 0) { $dbd = -$dbd; $dbd_sign = '-'; } ($x->{_e}, $x->{_es}) = _e_sub( $x->{_e}, $MBI->_new($dbd), $x->{_es}, $dbd_sign); # 123 => 1.23 } # Now: 0.1 <= $x < 10 (and possible correction in l_10) ### Since $x in the range 0.5 .. 1.5 is MUCH faster, we do a repeated div ### or mul by 2 (maximum times 3, since x < 10 and x > 0.1) $HALF = $self->new($HALF) unless ref($HALF); my $twos = 0; # default: none (0 times) my $two = $self->new(2); while ($x->bacmp($HALF) <= 0) { $twos--; $x->bmul($two); } while ($x->bacmp($two) >= 0) { $twos++; $x->bdiv($two,$scale+4); # keep all digits } # $twos > 0 => did mul 2, < 0 => did div 2 (never both) # calculate correction factor based on ln(2) if ($twos != 0) { $LOG_2 = $self->new($LOG_2,undef,undef) unless ref $LOG_2; if ($scale <= $LOG_2_A) { # use cached value $l_2 = $LOG_2->copy(); # copy for mul } else { # else: slower, compute it (but don't cache it, because it could be big) # also disable downgrade for this code path local $Math::BigFloat::downgrade = undef; $l_2 = $two->blog(undef,$scale); # scale+4, actually } $l_2->bmul($twos); # * -2 => subtract, * 2 => add } $self->_log($x,$scale); # need to do the "normal" way $x->badd($l_10) if defined $l_10; # correct it by ln(10) $x->badd($l_2) if defined $l_2; # and maybe by ln(2) # all done, $x contains now the result } sub blcm { # (BFLOAT or num_str, BFLOAT or num_str) return BFLOAT # does not modify arguments, but returns new object # Lowest Common Multiplicator my ($self,@arg) = objectify(0,@_); my $x = $self->new(shift @arg); while (@arg) { $x = Math::BigInt::__lcm($x,shift @arg); } $x; } sub bgcd { # (BINT or num_str, BINT or num_str) return BINT # does not modify arguments, but returns new object my $y = shift; $y = __PACKAGE__->new($y) if !ref($y); my $self = ref($y); my $x = $y->copy()->babs(); # keep arguments return $x->bnan() if $x->{sign} !~ /^[+-]$/ # x NaN? || !$x->is_int(); # only for integers now while (@_) { my $t = shift; $t = $self->new($t) if !ref($t); $y = $t->copy()->babs(); return $x->bnan() if $y->{sign} !~ /^[+-]$/ # y NaN? || !$y->is_int(); # only for integers now # greatest common divisor while (! $y->is_zero()) { ($x,$y) = ($y->copy(), $x->copy()->bmod($y)); } last if $x->is_one(); } $x; } ############################################################################## sub _e_add { # Internal helper sub to take two positive integers and their signs and # then add them. Input ($CALC,$CALC,('+'|'-'),('+'|'-')), # output ($CALC,('+'|'-')) my ($x,$y,$xs,$ys) = @_; # if the signs are equal we can add them (-5 + -3 => -(5 + 3) => -8) if ($xs eq $ys) { $x = $MBI->_add ($x, $y ); # a+b # the sign follows $xs return ($x, $xs); } my $a = $MBI->_acmp($x,$y); if ($a > 0) { $x = $MBI->_sub ($x , $y); # abs sub } elsif ($a == 0) { $x = $MBI->_zero(); # result is 0 $xs = '+'; } else # a < 0 { $x = $MBI->_sub ( $y, $x, 1 ); # abs sub $xs = $ys; } ($x,$xs); } sub _e_sub { # Internal helper sub to take two positive integers and their signs and # then subtract them. Input ($CALC,$CALC,('+'|'-'),('+'|'-')), # output ($CALC,('+'|'-')) my ($x,$y,$xs,$ys) = @_; # flip sign $ys =~ tr/+-/-+/; _e_add($x,$y,$xs,$ys); # call add (does subtract now) } ############################################################################### # is_foo methods (is_negative, is_positive are inherited from BigInt) sub is_int { # return true if arg (BFLOAT or num_str) is an integer my ($self,$x) = ref($_[0]) ? (undef,$_[0]) : objectify(1,@_); return 1 if ($x->{sign} =~ /^[+-]$/) && # NaN and +-inf aren't $x->{_es} eq '+'; # 1e-1 => no integer 0; } sub is_zero { # return true if arg (BFLOAT or num_str) is zero my ($self,$x) = ref($_[0]) ? (undef,$_[0]) : objectify(1,@_); return 1 if $x->{sign} eq '+' && $MBI->_is_zero($x->{_m}); 0; } sub is_one { # return true if arg (BFLOAT or num_str) is +1 or -1 if signis given my ($self,$x,$sign) = ref($_[0]) ? (undef,@_) : objectify(1,@_); $sign = '+' if !defined $sign || $sign ne '-'; return 1 if ($x->{sign} eq $sign && $MBI->_is_zero($x->{_e}) && $MBI->_is_one($x->{_m})); 0; } sub is_odd { # return true if arg (BFLOAT or num_str) is odd or false if even my ($self,$x) = ref($_[0]) ? (undef,$_[0]) : objectify(1,@_); return 1 if ($x->{sign} =~ /^[+-]$/) && # NaN & +-inf aren't ($MBI->_is_zero($x->{_e}) && $MBI->_is_odd($x->{_m})); 0; } sub is_even { # return true if arg (BINT or num_str) is even or false if odd my ($self,$x) = ref($_[0]) ? (undef,$_[0]) : objectify(1,@_); return 0 if $x->{sign} !~ /^[+-]$/; # NaN & +-inf aren't return 1 if ($x->{_es} eq '+' # 123.45 is never && $MBI->_is_even($x->{_m})); # but 1200 is 0; } sub bmul { # multiply two numbers -- stolen from Knuth Vol 2 pg 233 # (BINT or num_str, BINT or num_str) return BINT # set up parameters my ($self,$x,$y,$a,$p,$r) = (ref($_[0]),@_); # objectify is costly, so avoid it if ((!ref($_[0])) || (ref($_[0]) ne ref($_[1]))) { ($self,$x,$y,$a,$p,$r) = objectify(2,@_); } return $x->bnan() if (($x->{sign} eq $nan) || ($y->{sign} eq $nan)); # inf handling if (($x->{sign} =~ /^[+-]inf$/) || ($y->{sign} =~ /^[+-]inf$/)) { return $x->bnan() if $x->is_zero() || $y->is_zero(); # result will always be +-inf: # +inf * +/+inf => +inf, -inf * -/-inf => +inf # +inf * -/-inf => -inf, -inf * +/+inf => -inf return $x->binf() if ($x->{sign} =~ /^\+/ && $y->{sign} =~ /^\+/); return $x->binf() if ($x->{sign} =~ /^-/ && $y->{sign} =~ /^-/); return $x->binf('-'); } # handle result = 0 return $x->bzero() if $x->is_zero() || $y->is_zero(); return $upgrade->bmul($x,$y,$a,$p,$r) if defined $upgrade && ((!$x->isa($self)) || (!$y->isa($self))); # aEb * cEd = (a*c)E(b+d) $MBI->_mul($x->{_m},$y->{_m}); ($x->{_e}, $x->{_es}) = _e_add($x->{_e}, $y->{_e}, $x->{_es}, $y->{_es}); # adjust sign: $x->{sign} = $x->{sign} ne $y->{sign} ? '-' : '+'; return $x->bnorm()->round($a,$p,$r,$y); } sub bdiv { # (dividend: BFLOAT or num_str, divisor: BFLOAT or num_str) return # (BFLOAT,BFLOAT) (quo,rem) or BFLOAT (only rem) # set up parameters my ($self,$x,$y,$a,$p,$r) = (ref($_[0]),@_); # objectify is costly, so avoid it if ((!ref($_[0])) || (ref($_[0]) ne ref($_[1]))) { ($self,$x,$y,$a,$p,$r) = objectify(2,@_); } return $self->_div_inf($x,$y) if (($x->{sign} !~ /^[+-]$/) || ($y->{sign} !~ /^[+-]$/) || $y->is_zero()); # x== 0 # also: or y == 1 or y == -1 return wantarray ? ($x,$self->bzero()) : $x if $x->is_zero(); # upgrade ? return $upgrade->bdiv($upgrade->new($x),$y,$a,$p,$r) if defined $upgrade; # we need to limit the accuracy to protect against overflow my $fallback = 0; my (@params,$scale); ($x,@params) = $x->_find_round_parameters($a,$p,$r,$y); return $x if $x->is_nan(); # error in _find_round_parameters? # no rounding at all, so must use fallback if (scalar @params == 0) { # simulate old behaviour $params[0] = $self->div_scale(); # and round to it as accuracy $scale = $params[0]+4; # at least four more for proper round $params[2] = $r; # round mode by caller or undef $fallback = 1; # to clear a/p afterwards } else { # the 4 below is empirical, and there might be cases where it is not # enough... $scale = abs($params[0] || $params[1]) + 4; # take whatever is defined } my $rem; $rem = $self->bzero() if wantarray; $y = $self->new($y) unless $y->isa('Math::BigFloat'); my $lx = $MBI->_len($x->{_m}); my $ly = $MBI->_len($y->{_m}); $scale = $lx if $lx > $scale; $scale = $ly if $ly > $scale; my $diff = $ly - $lx; $scale += $diff if $diff > 0; # if lx << ly, but not if ly << lx! # already handled inf/NaN/-inf above: # check that $y is not 1 nor -1 and cache the result: my $y_not_one = !($MBI->_is_zero($y->{_e}) && $MBI->_is_one($y->{_m})); # flipping the sign of $y will also flip the sign of $x for the special # case of $x->bsub($x); so we can catch it below: my $xsign = $x->{sign}; $y->{sign} =~ tr/+-/-+/; if ($xsign ne $x->{sign}) { # special case of $x /= $x results in 1 $x->bone(); # "fixes" also sign of $y, since $x is $y } else { # correct $y's sign again $y->{sign} =~ tr/+-/-+/; # continue with normal div code: # make copy of $x in case of list context for later reminder calculation if (wantarray && $y_not_one) { $rem = $x->copy(); } $x->{sign} = $x->{sign} ne $y->sign() ? '-' : '+'; # check for / +-1 ( +/- 1E0) if ($y_not_one) { # promote BigInts and it's subclasses (except when already a BigFloat) $y = $self->new($y) unless $y->isa('Math::BigFloat'); # calculate the result to $scale digits and then round it # a * 10 ** b / c * 10 ** d => a/c * 10 ** (b-d) $MBI->_lsft($x->{_m},$MBI->_new($scale),10); $MBI->_div ($x->{_m},$y->{_m}); # a/c # correct exponent of $x ($x->{_e},$x->{_es}) = _e_sub($x->{_e}, $y->{_e}, $x->{_es}, $y->{_es}); # correct for 10**scale ($x->{_e},$x->{_es}) = _e_sub($x->{_e}, $MBI->_new($scale), $x->{_es}, '+'); $x->bnorm(); # remove trailing 0's } } # ende else $x != $y # shortcut to not run through _find_round_parameters again if (defined $params[0]) { delete $x->{_a}; # clear before round $x->bround($params[0],$params[2]); # then round accordingly } else { delete $x->{_p}; # clear before round $x->bfround($params[1],$params[2]); # then round accordingly } if ($fallback) { # clear a/p after round, since user did not request it delete $x->{_a}; delete $x->{_p}; } if (wantarray) { if ($y_not_one) { $rem->bmod($y,@params); # copy already done } if ($fallback) { # clear a/p after round, since user did not request it delete $rem->{_a}; delete $rem->{_p}; } return ($x,$rem); } $x; } sub bmod { # (dividend: BFLOAT or num_str, divisor: BFLOAT or num_str) return reminder # set up parameters my ($self,$x,$y,$a,$p,$r) = (ref($_[0]),@_); # objectify is costly, so avoid it if ((!ref($_[0])) || (ref($_[0]) ne ref($_[1]))) { ($self,$x,$y,$a,$p,$r) = objectify(2,@_); } # handle NaN, inf, -inf if (($x->{sign} !~ /^[+-]$/) || ($y->{sign} !~ /^[+-]$/)) { my ($d,$re) = $self->SUPER::_div_inf($x,$y); $x->{sign} = $re->{sign}; $x->{_e} = $re->{_e}; $x->{_m} = $re->{_m}; return $x->round($a,$p,$r,$y); } if ($y->is_zero()) { return $x->bnan() if $x->is_zero(); return $x; } return $x->bzero() if $x->is_zero() || ($x->is_int() && # check that $y == +1 or $y == -1: ($MBI->_is_zero($y->{_e}) && $MBI->_is_one($y->{_m}))); my $cmp = $x->bacmp($y); # equal or $x < $y? return $x->bzero($a,$p) if $cmp == 0; # $x == $y => result 0 # only $y of the operands negative? my $neg = 0; $neg = 1 if $x->{sign} ne $y->{sign}; $x->{sign} = $y->{sign}; # calc sign first return $x->round($a,$p,$r) if $cmp < 0 && $neg == 0; # $x < $y => result $x my $ym = $MBI->_copy($y->{_m}); # 2e1 => 20 $MBI->_lsft( $ym, $y->{_e}, 10) if $y->{_es} eq '+' && !$MBI->_is_zero($y->{_e}); # if $y has digits after dot my $shifty = 0; # correct _e of $x by this if ($y->{_es} eq '-') # has digits after dot { # 123 % 2.5 => 1230 % 25 => 5 => 0.5 $shifty = $MBI->_num($y->{_e}); # no more digits after dot $MBI->_lsft($x->{_m}, $y->{_e}, 10);# 123 => 1230, $y->{_m} is already 25 } # $ym is now mantissa of $y based on exponent 0 my $shiftx = 0; # correct _e of $x by this if ($x->{_es} eq '-') # has digits after dot { # 123.4 % 20 => 1234 % 200 $shiftx = $MBI->_num($x->{_e}); # no more digits after dot $MBI->_lsft($ym, $x->{_e}, 10); # 123 => 1230 } # 123e1 % 20 => 1230 % 20 if ($x->{_es} eq '+' && !$MBI->_is_zero($x->{_e})) { $MBI->_lsft( $x->{_m}, $x->{_e},10); # es => '+' here } $x->{_e} = $MBI->_new($shiftx); $x->{_es} = '+'; $x->{_es} = '-' if $shiftx != 0 || $shifty != 0; $MBI->_add( $x->{_e}, $MBI->_new($shifty)) if $shifty != 0; # now mantissas are equalized, exponent of $x is adjusted, so calc result $x->{_m} = $MBI->_mod( $x->{_m}, $ym); $x->{sign} = '+' if $MBI->_is_zero($x->{_m}); # fix sign for -0 $x->bnorm(); if ($neg != 0) # one of them negative => correct in place { my $r = $y - $x; $x->{_m} = $r->{_m}; $x->{_e} = $r->{_e}; $x->{_es} = $r->{_es}; $x->{sign} = '+' if $MBI->_is_zero($x->{_m}); # fix sign for -0 $x->bnorm(); } $x->round($a,$p,$r,$y); # round and return } sub broot { # calculate $y'th root of $x # set up parameters my ($self,$x,$y,$a,$p,$r) = (ref($_[0]),@_); # objectify is costly, so avoid it if ((!ref($_[0])) || (ref($_[0]) ne ref($_[1]))) { ($self,$x,$y,$a,$p,$r) = objectify(2,@_); } # NaN handling: $x ** 1/0, x or y NaN, or y inf/-inf or y == 0 return $x->bnan() if $x->{sign} !~ /^\+/ || $y->is_zero() || $y->{sign} !~ /^\+$/; return $x if $x->is_zero() || $x->is_one() || $x->is_inf() || $y->is_one(); # we need to limit the accuracy to protect against overflow my $fallback = 0; my (@params,$scale); ($x,@params) = $x->_find_round_parameters($a,$p,$r); return $x if $x->is_nan(); # error in _find_round_parameters? # no rounding at all, so must use fallback if (scalar @params == 0) { # simulate old behaviour $params[0] = $self->div_scale(); # and round to it as accuracy $scale = $params[0]+4; # at least four more for proper round $params[2] = $r; # iound mode by caller or undef $fallback = 1; # to clear a/p afterwards } else { # the 4 below is empirical, and there might be cases where it is not # enough... $scale = abs($params[0] || $params[1]) + 4; # take whatever is defined } # when user set globals, they would interfere with our calculation, so # disable them and later re-enable them no strict 'refs'; my $abr = "$self\::accuracy"; my $ab = $$abr; $$abr = undef; my $pbr = "$self\::precision"; my $pb = $$pbr; $$pbr = undef; # we also need to disable any set A or P on $x (_find_round_parameters took # them already into account), since these would interfere, too delete $x->{_a}; delete $x->{_p}; # need to disable $upgrade in BigInt, to avoid deep recursion local $Math::BigInt::upgrade = undef; # should be really parent class vs MBI # remember sign and make $x positive, since -4 ** (1/2) => -2 my $sign = 0; $sign = 1 if $x->{sign} eq '-'; $x->{sign} = '+'; my $is_two = 0; if ($y->isa('Math::BigFloat')) { $is_two = ($y->{sign} eq '+' && $MBI->_is_two($y->{_m}) && $MBI->_is_zero($y->{_e})); } else { $is_two = ($y == 2); } # normal square root if $y == 2: if ($is_two) { $x->bsqrt($scale+4); } elsif ($y->is_one('-')) { # $x ** -1 => 1/$x my $u = $self->bone()->bdiv($x,$scale); # copy private parts over $x->{_m} = $u->{_m}; $x->{_e} = $u->{_e}; $x->{_es} = $u->{_es}; } else { # calculate the broot() as integer result first, and if it fits, return # it rightaway (but only if $x and $y are integer): my $done = 0; # not yet if ($y->is_int() && $x->is_int()) { my $i = $MBI->_copy( $x->{_m} ); $MBI->_lsft( $i, $x->{_e}, 10 ) unless $MBI->_is_zero($x->{_e}); my $int = Math::BigInt->bzero(); $int->{value} = $i; $int->broot($y->as_number()); # if ($exact) if ($int->copy()->bpow($y) == $x) { # found result, return it $x->{_m} = $int->{value}; $x->{_e} = $MBI->_zero(); $x->{_es} = '+'; $x->bnorm(); $done = 1; } } if ($done == 0) { my $u = $self->bone()->bdiv($y,$scale+4); delete $u->{_a}; delete $u->{_p}; # otherwise it conflicts $x->bpow($u,$scale+4); # el cheapo } } $x->bneg() if $sign == 1; # shortcut to not run through _find_round_parameters again if (defined $params[0]) { $x->bround($params[0],$params[2]); # then round accordingly } else { $x->bfround($params[1],$params[2]); # then round accordingly } if ($fallback) { # clear a/p after round, since user did not request it delete $x->{_a}; delete $x->{_p}; } # restore globals $$abr = $ab; $$pbr = $pb; $x; } sub bsqrt { # calculate square root my ($self,$x,$a,$p,$r) = ref($_[0]) ? (ref($_[0]),@_) : objectify(1,@_); return $x->bnan() if $x->{sign} !~ /^[+]/; # NaN, -inf or < 0 return $x if $x->{sign} eq '+inf'; # sqrt(inf) == inf return $x->round($a,$p,$r) if $x->is_zero() || $x->is_one(); # we need to limit the accuracy to protect against overflow my $fallback = 0; my (@params,$scale); ($x,@params) = $x->_find_round_parameters($a,$p,$r); return $x if $x->is_nan(); # error in _find_round_parameters? # no rounding at all, so must use fallback if (scalar @params == 0) { # simulate old behaviour $params[0] = $self->div_scale(); # and round to it as accuracy $scale = $params[0]+4; # at least four more for proper round $params[2] = $r; # round mode by caller or undef $fallback = 1; # to clear a/p afterwards } else { # the 4 below is empirical, and there might be cases where it is not # enough... $scale = abs($params[0] || $params[1]) + 4; # take whatever is defined } # when user set globals, they would interfere with our calculation, so # disable them and later re-enable them no strict 'refs'; my $abr = "$self\::accuracy"; my $ab = $$abr; $$abr = undef; my $pbr = "$self\::precision"; my $pb = $$pbr; $$pbr = undef; # we also need to disable any set A or P on $x (_find_round_parameters took # them already into account), since these would interfere, too delete $x->{_a}; delete $x->{_p}; # need to disable $upgrade in BigInt, to avoid deep recursion local $Math::BigInt::upgrade = undef; # should be really parent class vs MBI my $i = $MBI->_copy( $x->{_m} ); $MBI->_lsft( $i, $x->{_e}, 10 ) unless $MBI->_is_zero($x->{_e}); my $xas = Math::BigInt->bzero(); $xas->{value} = $i; my $gs = $xas->copy()->bsqrt(); # some guess if (($x->{_es} ne '-') # guess can't be accurate if there are # digits after the dot && ($xas->bacmp($gs * $gs) == 0)) # guess hit the nail on the head? { # exact result, copy result over to keep $x $x->{_m} = $gs->{value}; $x->{_e} = $MBI->_zero(); $x->{_es} = '+'; $x->bnorm(); # shortcut to not run through _find_round_parameters again if (defined $params[0]) { $x->bround($params[0],$params[2]); # then round accordingly } else { $x->bfround($params[1],$params[2]); # then round accordingly } if ($fallback) { # clear a/p after round, since user did not request it delete $x->{_a}; delete $x->{_p}; } # re-enable A and P, upgrade is taken care of by "local" ${"$self\::accuracy"} = $ab; ${"$self\::precision"} = $pb; return $x; } # sqrt(2) = 1.4 because sqrt(2*100) = 1.4*10; so we can increase the accuracy # of the result by multipyling the input by 100 and then divide the integer # result of sqrt(input) by 10. Rounding afterwards returns the real result. # The following steps will transform 123.456 (in $x) into 123456 (in $y1) my $y1 = $MBI->_copy($x->{_m}); my $length = $MBI->_len($y1); # Now calculate how many digits the result of sqrt(y1) would have my $digits = int($length / 2); # But we need at least $scale digits, so calculate how many are missing my $shift = $scale - $digits; # That should never happen (we take care of integer guesses above) # $shift = 0 if $shift < 0; # Multiply in steps of 100, by shifting left two times the "missing" digits my $s2 = $shift * 2; # We now make sure that $y1 has the same odd or even number of digits than # $x had. So when _e of $x is odd, we must shift $y1 by one digit left, # because we always must multiply by steps of 100 (sqrt(100) is 10) and not # steps of 10. The length of $x does not count, since an even or odd number # of digits before the dot is not changed by adding an even number of digits # after the dot (the result is still odd or even digits long). $s2++ if $MBI->_is_odd($x->{_e}); $MBI->_lsft( $y1, $MBI->_new($s2), 10); # now take the square root and truncate to integer $y1 = $MBI->_sqrt($y1); # By "shifting" $y1 right (by creating a negative _e) we calculate the final # result, which is than later rounded to the desired scale. # calculate how many zeros $x had after the '.' (or before it, depending # on sign of $dat, the result should have half as many: my $dat = $MBI->_num($x->{_e}); $dat = -$dat if $x->{_es} eq '-'; $dat += $length; if ($dat > 0) { # no zeros after the dot (e.g. 1.23, 0.49 etc) # preserve half as many digits before the dot than the input had # (but round this "up") $dat = int(($dat+1)/2); } else { $dat = int(($dat)/2); } $dat -= $MBI->_len($y1); if ($dat < 0) { $dat = abs($dat); $x->{_e} = $MBI->_new( $dat ); $x->{_es} = '-'; } else { $x->{_e} = $MBI->_new( $dat ); $x->{_es} = '+'; } $x->{_m} = $y1; $x->bnorm(); # shortcut to not run through _find_round_parameters again if (defined $params[0]) { $x->bround($params[0],$params[2]); # then round accordingly } else { $x->bfround($params[1],$params[2]); # then round accordingly } if ($fallback) { # clear a/p after round, since user did not request it delete $x->{_a}; delete $x->{_p}; } # restore globals $$abr = $ab; $$pbr = $pb; $x; } sub bfac { # (BFLOAT or num_str, BFLOAT or num_str) return BFLOAT # compute factorial number, modifies first argument # set up parameters my ($self,$x,@r) = (ref($_[0]),@_); # objectify is costly, so avoid it ($self,$x,@r) = objectify(1,@_) if !ref($x); return $x if $x->{sign} eq '+inf'; # inf => inf return $x->bnan() if (($x->{sign} ne '+') || # inf, NaN, <0 etc => NaN ($x->{_es} ne '+')); # digits after dot? # use BigInt's bfac() for faster calc if (! $MBI->_is_zero($x->{_e})) { $MBI->_lsft($x->{_m}, $x->{_e},10); # change 12e1 to 120e0 $x->{_e} = $MBI->_zero(); # normalize $x->{_es} = '+'; } $MBI->_fac($x->{_m}); # calculate factorial $x->bnorm()->round(@r); # norm again and round result } sub _pow { # Calculate a power where $y is a non-integer, like 2 ** 0.5 my ($x,$y,$a,$p,$r) = @_; my $self = ref($x); # if $y == 0.5, it is sqrt($x) $HALF = $self->new($HALF) unless ref($HALF); return $x->bsqrt($a,$p,$r,$y) if $y->bcmp($HALF) == 0; # Using: # a ** x == e ** (x * ln a) # u = y * ln x # _ _ # Taylor: | u u^2 u^3 | # x ** y = 1 + | --- + --- + ----- + ... | # |_ 1 1*2 1*2*3 _| # we need to limit the accuracy to protect against overflow my $fallback = 0; my ($scale,@params); ($x,@params) = $x->_find_round_parameters($a,$p,$r); return $x if $x->is_nan(); # error in _find_round_parameters? # no rounding at all, so must use fallback if (scalar @params == 0) { # simulate old behaviour $params[0] = $self->div_scale(); # and round to it as accuracy $params[1] = undef; # disable P $scale = $params[0]+4; # at least four more for proper round $params[2] = $r; # round mode by caller or undef $fallback = 1; # to clear a/p afterwards } else { # the 4 below is empirical, and there might be cases where it is not # enough... $scale = abs($params[0] || $params[1]) + 4; # take whatever is defined } # when user set globals, they would interfere with our calculation, so # disable them and later re-enable them no strict 'refs'; my $abr = "$self\::accuracy"; my $ab = $$abr; $$abr = undef; my $pbr = "$self\::precision"; my $pb = $$pbr; $$pbr = undef; # we also need to disable any set A or P on $x (_find_round_parameters took # them already into account), since these would interfere, too delete $x->{_a}; delete $x->{_p}; # need to disable $upgrade in BigInt, to avoid deep recursion local $Math::BigInt::upgrade = undef; my ($limit,$v,$u,$below,$factor,$next,$over); $u = $x->copy()->blog(undef,$scale)->bmul($y); $v = $self->bone(); # 1 $factor = $self->new(2); # 2 $x->bone(); # first term: 1 $below = $v->copy(); $over = $u->copy(); $limit = $self->new("1E-". ($scale-1)); #my $steps = 0; while (3 < 5) { # we calculate the next term, and add it to the last # when the next term is below our limit, it won't affect the outcome # anymore, so we stop $next = $over->copy()->bdiv($below,$scale); last if $next->bacmp($limit) <= 0; $x->badd($next); # calculate things for the next term $over *= $u; $below *= $factor; $factor->binc(); last if $x->{sign} !~ /^[-+]$/; #$steps++; } # shortcut to not run through _find_round_parameters again if (defined $params[0]) { $x->bround($params[0],$params[2]); # then round accordingly } else { $x->bfround($params[1],$params[2]); # then round accordingly } if ($fallback) { # clear a/p after round, since user did not request it delete $x->{_a}; delete $x->{_p}; } # restore globals $$abr = $ab; $$pbr = $pb; $x; } sub bpow { # (BFLOAT or num_str, BFLOAT or num_str) return BFLOAT # compute power of two numbers, second arg is used as integer # modifies first argument # set up parameters my ($self,$x,$y,$a,$p,$r) = (ref($_[0]),@_); # objectify is costly, so avoid it if ((!ref($_[0])) || (ref($_[0]) ne ref($_[1]))) { ($self,$x,$y,$a,$p,$r) = objectify(2,@_); } return $x->bnan() if $x->{sign} eq $nan || $y->{sign} eq $nan; return $x if $x->{sign} =~ /^[+-]inf$/; # -2 ** -2 => NaN return $x->bnan() if $x->{sign} eq '-' && $y->{sign} eq '-'; # cache the result of is_zero my $y_is_zero = $y->is_zero(); return $x->bone() if $y_is_zero; return $x if $x->is_one() || $y->is_one(); my $x_is_zero = $x->is_zero(); return $x->_pow($y,$a,$p,$r) if !$x_is_zero && !$y->is_int(); # non-integer power my $y1 = $y->as_number()->{value}; # make MBI part # if ($x == -1) if ($x->{sign} eq '-' && $MBI->_is_one($x->{_m}) && $MBI->_is_zero($x->{_e})) { # if $x == -1 and odd/even y => +1/-1 because +-1 ^ (+-1) => +-1 return $MBI->_is_odd($y1) ? $x : $x->babs(1); } if ($x_is_zero) { return $x->bone() if $y_is_zero; return $x if $y->{sign} eq '+'; # 0**y => 0 (if not y <= 0) # 0 ** -y => 1 / (0 ** y) => 1 / 0! (1 / 0 => +inf) return $x->binf(); } my $new_sign = '+'; $new_sign = $MBI->_is_odd($y1) ? '-' : '+' if $x->{sign} ne '+'; # calculate $x->{_m} ** $y and $x->{_e} * $y separately (faster) $x->{_m} = $MBI->_pow( $x->{_m}, $y1); $x->{_e} = $MBI->_mul ($x->{_e}, $y1); $x->{sign} = $new_sign; $x->bnorm(); if ($y->{sign} eq '-') { # modify $x in place! my $z = $x->copy(); $x->bone(); return $x->bdiv($z,$a,$p,$r); # round in one go (might ignore y's A!) } $x->round($a,$p,$r,$y); } ############################################################################### # rounding functions sub bfround { # precision: round to the $Nth digit left (+$n) or right (-$n) from the '.' # $n == 0 means round to integer # expects and returns normalized numbers! my $x = shift; my $self = ref($x) || $x; $x = $self->new(shift) if !ref($x); my ($scale,$mode) = $x->_scale_p(@_); return $x if !defined $scale || $x->modify('bfround'); # no-op # never round a 0, +-inf, NaN if ($x->is_zero()) { $x->{_p} = $scale if !defined $x->{_p} || $x->{_p} < $scale; # -3 < -2 return $x; } return $x if $x->{sign} !~ /^[+-]$/; # don't round if x already has lower precision return $x if (defined $x->{_p} && $x->{_p} < 0 && $scale < $x->{_p}); $x->{_p} = $scale; # remember round in any case delete $x->{_a}; # and clear A if ($scale < 0) { # round right from the '.' return $x if $x->{_es} eq '+'; # e >= 0 => nothing to round $scale = -$scale; # positive for simplicity my $len = $MBI->_len($x->{_m}); # length of mantissa # the following poses a restriction on _e, but if _e is bigger than a # scalar, you got other problems (memory etc) anyway my $dad = -(0+ ($x->{_es}.$MBI->_num($x->{_e}))); # digits after dot my $zad = 0; # zeros after dot $zad = $dad - $len if (-$dad < -$len); # for 0.00..00xxx style # p rint "scale $scale dad $dad zad $zad len $len\n"; # number bsstr len zad dad # 0.123 123e-3 3 0 3 # 0.0123 123e-4 3 1 4 # 0.001 1e-3 1 2 3 # 1.23 123e-2 3 0 2 # 1.2345 12345e-4 5 0 4 # do not round after/right of the $dad return $x if $scale > $dad; # 0.123, scale >= 3 => exit # round to zero if rounding inside the $zad, but not for last zero like: # 0.0065, scale -2, round last '0' with following '65' (scale == zad case) return $x->bzero() if $scale < $zad; if ($scale == $zad) # for 0.006, scale -3 and trunc { $scale = -$len; } else { # adjust round-point to be inside mantissa if ($zad != 0) { $scale = $scale-$zad; } else { my $dbd = $len - $dad; $dbd = 0 if $dbd < 0; # digits before dot $scale = $dbd+$scale; } } } else { # round left from the '.' # 123 => 100 means length(123) = 3 - $scale (2) => 1 my $dbt = $MBI->_len($x->{_m}); # digits before dot my $dbd = $dbt + ($x->{_es} . $MBI->_num($x->{_e})); # should be the same, so treat it as this $scale = 1 if $scale == 0; # shortcut if already integer return $x if $scale == 1 && $dbt <= $dbd; # maximum digits before dot ++$dbd; if ($scale > $dbd) { # not enough digits before dot, so round to zero return $x->bzero; } elsif ( $scale == $dbd ) { # maximum $scale = -$dbt; } else { $scale = $dbd - $scale; } } # pass sign to bround for rounding modes '+inf' and '-inf' my $m = bless { sign => $x->{sign}, value => $x->{_m} }, 'Math::BigInt'; $m->bround($scale,$mode); $x->{_m} = $m->{value}; # get our mantissa back $x->bnorm(); } sub bround { # accuracy: preserve $N digits, and overwrite the rest with 0's my $x = shift; my $self = ref($x) || $x; $x = $self->new(shift) if !ref($x); if (($_[0] || 0) < 0) { require Carp; Carp::croak ('bround() needs positive accuracy'); } my ($scale,$mode) = $x->_scale_a(@_); return $x if !defined $scale || $x->modify('bround'); # no-op # scale is now either $x->{_a}, $accuracy, or the user parameter # test whether $x already has lower accuracy, do nothing in this case # but do round if the accuracy is the same, since a math operation might # want to round a number with A=5 to 5 digits afterwards again return $x if defined $x->{_a} && $x->{_a} < $scale; # scale < 0 makes no sense # scale == 0 => keep all digits # never round a +-inf, NaN return $x if ($scale <= 0) || $x->{sign} !~ /^[+-]$/; # 1: never round a 0 # 2: if we should keep more digits than the mantissa has, do nothing if ($x->is_zero() || $MBI->_len($x->{_m}) <= $scale) { $x->{_a} = $scale if !defined $x->{_a} || $x->{_a} > $scale; return $x; } # pass sign to bround for '+inf' and '-inf' rounding modes my $m = bless { sign => $x->{sign}, value => $x->{_m} }, 'Math::BigInt'; $m->bround($scale,$mode); # round mantissa $x->{_m} = $m->{value}; # get our mantissa back $x->{_a} = $scale; # remember rounding delete $x->{_p}; # and clear P $x->bnorm(); # del trailing zeros gen. by bround() } sub bfloor { # return integer less or equal then $x my ($self,$x,$a,$p,$r) = ref($_[0]) ? (ref($_[0]),@_) : objectify(1,@_); return $x if $x->modify('bfloor'); return $x if $x->{sign} !~ /^[+-]$/; # nan, +inf, -inf # if $x has digits after dot if ($x->{_es} eq '-') { $x->{_m} = $MBI->_rsft($x->{_m},$x->{_e},10); # cut off digits after dot $x->{_e} = $MBI->_zero(); # trunc/norm $x->{_es} = '+'; # abs e $MBI->_inc($x->{_m}) if $x->{sign} eq '-'; # increment if negative } $x->round($a,$p,$r); } sub bceil { # return integer greater or equal then $x my ($self,$x,$a,$p,$r) = ref($_[0]) ? (ref($_[0]),@_) : objectify(1,@_); return $x if $x->modify('bceil'); return $x if $x->{sign} !~ /^[+-]$/; # nan, +inf, -inf # if $x has digits after dot if ($x->{_es} eq '-') { $x->{_m} = $MBI->_rsft($x->{_m},$x->{_e},10); # cut off digits after dot $x->{_e} = $MBI->_zero(); # trunc/norm $x->{_es} = '+'; # abs e $MBI->_inc($x->{_m}) if $x->{sign} eq '+'; # increment if positive } $x->round($a,$p,$r); } sub brsft { # shift right by $y (divide by power of $n) # set up parameters my ($self,$x,$y,$n,$a,$p,$r) = (ref($_[0]),@_); # objectify is costly, so avoid it if ((!ref($_[0])) || (ref($_[0]) ne ref($_[1]))) { ($self,$x,$y,$n,$a,$p,$r) = objectify(2,@_); } return $x if $x->modify('brsft'); return $x if $x->{sign} !~ /^[+-]$/; # nan, +inf, -inf $n = 2 if !defined $n; $n = $self->new($n); $x->bdiv($n->bpow($y),$a,$p,$r,$y); } sub blsft { # shift left by $y (multiply by power of $n) # set up parameters my ($self,$x,$y,$n,$a,$p,$r) = (ref($_[0]),@_); # objectify is costly, so avoid it if ((!ref($_[0])) || (ref($_[0]) ne ref($_[1]))) { ($self,$x,$y,$n,$a,$p,$r) = objectify(2,@_); } return $x if $x->modify('blsft'); return $x if $x->{sign} !~ /^[+-]$/; # nan, +inf, -inf $n = 2 if !defined $n; $n = $self->new($n); $x->bmul($n->bpow($y),$a,$p,$r,$y); } ############################################################################### sub DESTROY { # going through AUTOLOAD for every DESTROY is costly, avoid it by empty sub } sub AUTOLOAD { # make fxxx and bxxx both work by selectively mapping fxxx() to MBF::bxxx() # or falling back to MBI::bxxx() my $name = $AUTOLOAD; $name =~ s/(.*):://; # split package my $c = $1 || $class; no strict 'refs'; $c->import() if $IMPORT == 0; if (!method_alias($name)) { if (!defined $name) { # delayed load of Carp and avoid recursion require Carp; Carp::croak ("$c: Can't call a method without name"); } if (!method_hand_up($name)) { # delayed load of Carp and avoid recursion require Carp; Carp::croak ("Can't call $c\-\>$name, not a valid method"); } # try one level up, but subst. bxxx() for fxxx() since MBI only got bxxx() $name =~ s/^f/b/; return &{"Math::BigInt"."::$name"}(@_); } my $bname = $name; $bname =~ s/^f/b/; $c .= "::$name"; *{$c} = \&{$bname}; &{$c}; # uses @_ } sub exponent { # return a copy of the exponent my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); if ($x->{sign} !~ /^[+-]$/) { my $s = $x->{sign}; $s =~ s/^[+-]//; return Math::BigInt->new($s); # -inf, +inf => +inf } Math::BigInt->new( $x->{_es} . $MBI->_str($x->{_e})); } sub mantissa { # return a copy of the mantissa my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); if ($x->{sign} !~ /^[+-]$/) { my $s = $x->{sign}; $s =~ s/^[+]//; return Math::BigInt->new($s); # -inf, +inf => +inf } my $m = Math::BigInt->new( $MBI->_str($x->{_m})); $m->bneg() if $x->{sign} eq '-'; $m; } sub parts { # return a copy of both the exponent and the mantissa my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); if ($x->{sign} !~ /^[+-]$/) { my $s = $x->{sign}; $s =~ s/^[+]//; my $se = $s; $se =~ s/^[-]//; return ($self->new($s),$self->new($se)); # +inf => inf and -inf,+inf => inf } my $m = Math::BigInt->bzero(); $m->{value} = $MBI->_copy($x->{_m}); $m->bneg() if $x->{sign} eq '-'; ($m, Math::BigInt->new( $x->{_es} . $MBI->_num($x->{_e}) )); } ############################################################################## # private stuff (internal use only) sub import { my $self = shift; my $l = scalar @_; my $lib = ''; my @a; $IMPORT=1; for ( my $i = 0; $i < $l ; $i++) { if ( $_[$i] eq ':constant' ) { # This causes overlord er load to step in. 'binary' and 'integer' # are handled by BigInt. overload::constant float => sub { $self->new(shift); }; } elsif ($_[$i] eq 'upgrade') { # this causes upgrading $upgrade = $_[$i+1]; # or undef to disable $i++; } elsif ($_[$i] eq 'downgrade') { # this causes downgrading $downgrade = $_[$i+1]; # or undef to disable $i++; } elsif ($_[$i] eq 'lib') { # alternative library $lib = $_[$i+1] || ''; # default Calc $i++; } elsif ($_[$i] eq 'with') { # alternative class for our private parts() # XXX: no longer supported # $MBI = $_[$i+1] || 'Math::BigInt'; $i++; } else { push @a, $_[$i]; } } $lib =~ tr/a-zA-Z0-9,://cd; # restrict to sane characters # let use Math::BigInt lib => 'GMP'; use Math::BigFloat; still work my $mbilib = eval { Math::BigInt->config()->{lib} }; if ((defined $mbilib) && ($MBI eq 'Math::BigInt::Calc')) { # MBI already loaded Math::BigInt->import('lib',"$lib,$mbilib", 'objectify'); } else { # MBI not loaded, or with ne "Math::BigInt::Calc" $lib .= ",$mbilib" if defined $mbilib; $lib =~ s/^,//; # don't leave empty # replacement library can handle lib statement, but also could ignore it # Perl < 5.6.0 dies with "out of memory!" when eval() and ':constant' is # used in the same script, or eval inside import(). So we require MBI: require Math::BigInt; Math::BigInt->import( lib => $lib, 'objectify' ); } if ($@) { require Carp; Carp::croak ("Couldn't load $lib: $! $@"); } # find out which one was actually loaded $MBI = Math::BigInt->config()->{lib}; # register us with MBI to get notified of future lib changes Math::BigInt::_register_callback( $self, sub { $MBI = $_[0]; } ); # any non :constant stuff is handled by our parent, Exporter # even if @_ is empty, to give it a chance $self->SUPER::import(@a); # for subclasses $self->export_to_level(1,$self,@a); # need this, too } sub bnorm { # adjust m and e so that m is smallest possible # round number according to accuracy and precision settings my ($self,$x) = ref($_[0]) ? (undef,$_[0]) : objectify(1,@_); return $x if $x->{sign} !~ /^[+-]$/; # inf, nan etc my $zeros = $MBI->_zeros($x->{_m}); # correct for trailing zeros if ($zeros != 0) { my $z = $MBI->_new($zeros); $x->{_m} = $MBI->_rsft ($x->{_m}, $z, 10); if ($x->{_es} eq '-') { if ($MBI->_acmp($x->{_e},$z) >= 0) { $x->{_e} = $MBI->_sub ($x->{_e}, $z); $x->{_es} = '+' if $MBI->_is_zero($x->{_e}); } else { $x->{_e} = $MBI->_sub ( $MBI->_copy($z), $x->{_e}); $x->{_es} = '+'; } } else { $x->{_e} = $MBI->_add ($x->{_e}, $z); } } else { # $x can only be 0Ey if there are no trailing zeros ('0' has 0 trailing # zeros). So, for something like 0Ey, set y to 1, and -0 => +0 $x->{sign} = '+', $x->{_es} = '+', $x->{_e} = $MBI->_one() if $MBI->_is_zero($x->{_m}); } $x; # MBI bnorm is no-op, so dont call it } ############################################################################## sub as_hex { # return number as hexadecimal string (only for integers defined) my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); return $x->bstr() if $x->{sign} !~ /^[+-]$/; # inf, nan etc return '0x0' if $x->is_zero(); return $nan if $x->{_es} ne '+'; # how to do 1e-1 in hex!? my $z = $MBI->_copy($x->{_m}); if (! $MBI->_is_zero($x->{_e})) # > 0 { $MBI->_lsft( $z, $x->{_e},10); } $z = Math::BigInt->new( $x->{sign} . $MBI->_num($z)); $z->as_hex(); } sub as_bin { # return number as binary digit string (only for integers defined) my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); return $x->bstr() if $x->{sign} !~ /^[+-]$/; # inf, nan etc return '0b0' if $x->is_zero(); return $nan if $x->{_es} ne '+'; # how to do 1e-1 in hex!? my $z = $MBI->_copy($x->{_m}); if (! $MBI->_is_zero($x->{_e})) # > 0 { $MBI->_lsft( $z, $x->{_e},10); } $z = Math::BigInt->new( $x->{sign} . $MBI->_num($z)); $z->as_bin(); } sub as_number { # return copy as a bigint representation of this BigFloat number my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); my $z = $MBI->_copy($x->{_m}); if ($x->{_es} eq '-') # < 0 { $MBI->_rsft( $z, $x->{_e},10); } elsif (! $MBI->_is_zero($x->{_e})) # > 0 { $MBI->_lsft( $z, $x->{_e},10); } $z = Math::BigInt->new( $x->{sign} . $MBI->_num($z)); $z; } sub length { my $x = shift; my $class = ref($x) || $x; $x = $class->new(shift) unless ref($x); return 1 if $MBI->_is_zero($x->{_m}); my $len = $MBI->_len($x->{_m}); $len += $MBI->_num($x->{_e}) if $x->{_es} eq '+'; if (wantarray()) { my $t = 0; $t = $MBI->_num($x->{_e}) if $x->{_es} eq '-'; return ($len, $t); } $len; } 1; __END__ =head1 NAME Math::BigFloat - Arbitrary size floating point math package =head1 SYNOPSIS use Math::BigFloat; # Number creation $x = Math::BigFloat->new($str); # defaults to 0 $nan = Math::BigFloat->bnan(); # create a NotANumber $zero = Math::BigFloat->bzero(); # create a +0 $inf = Math::BigFloat->binf(); # create a +inf $inf = Math::BigFloat->binf('-'); # create a -inf $one = Math::BigFloat->bone(); # create a +1 $one = Math::BigFloat->bone('-'); # create a -1 # Testing $x->is_zero(); # true if arg is +0 $x->is_nan(); # true if arg is NaN $x->is_one(); # true if arg is +1 $x->is_one('-'); # true if arg is -1 $x->is_odd(); # true if odd, false for even $x->is_even(); # true if even, false for odd $x->is_pos(); # true if >= 0 $x->is_neg(); # true if < 0 $x->is_inf(sign); # true if +inf, or -inf (default is '+') $x->bcmp($y); # compare numbers (undef,<0,=0,>0) $x->bacmp($y); # compare absolutely (undef,<0,=0,>0) $x->sign(); # return the sign, either +,- or NaN $x->digit($n); # return the nth digit, counting from right $x->digit(-$n); # return the nth digit, counting from left # The following all modify their first argument. If you want to preserve # $x, use $z = $x->copy()->bXXX($y); See under L for why this is # neccessary when mixing $a = $b assigments with non-overloaded math. # set $x->bzero(); # set $i to 0 $x->bnan(); # set $i to NaN $x->bone(); # set $x to +1 $x->bone('-'); # set $x to -1 $x->binf(); # set $x to inf $x->binf('-'); # set $x to -inf $x->bneg(); # negation $x->babs(); # absolute value $x->bnorm(); # normalize (no-op) $x->bnot(); # two's complement (bit wise not) $x->binc(); # increment x by 1 $x->bdec(); # decrement x by 1 $x->badd($y); # addition (add $y to $x) $x->bsub($y); # subtraction (subtract $y from $x) $x->bmul($y); # multiplication (multiply $x by $y) $x->bdiv($y); # divide, set $x to quotient # return (quo,rem) or quo if scalar $x->bmod($y); # modulus ($x % $y) $x->bpow($y); # power of arguments ($x ** $y) $x->blsft($y); # left shift $x->brsft($y); # right shift # return (quo,rem) or quo if scalar $x->blog(); # logarithm of $x to base e (Euler's number) $x->blog($base); # logarithm of $x to base $base (f.i. 2) $x->band($y); # bit-wise and $x->bior($y); # bit-wise inclusive or $x->bxor($y); # bit-wise exclusive or $x->bnot(); # bit-wise not (two's complement) $x->bsqrt(); # calculate square-root $x->broot($y); # $y'th root of $x (e.g. $y == 3 => cubic root) $x->bfac(); # factorial of $x (1*2*3*4*..$x) $x->bround($N); # accuracy: preserve $N digits $x->bfround($N); # precision: round to the $Nth digit $x->bfloor(); # return integer less or equal than $x $x->bceil(); # return integer greater or equal than $x # The following do not modify their arguments: bgcd(@values); # greatest common divisor blcm(@values); # lowest common multiplicator $x->bstr(); # return string $x->bsstr(); # return string in scientific notation $x->as_int(); # return $x as BigInt $x->exponent(); # return exponent as BigInt $x->mantissa(); # return mantissa as BigInt $x->parts(); # return (mantissa,exponent) as BigInt $x->length(); # number of digits (w/o sign and '.') ($l,$f) = $x->length(); # number of digits, and length of fraction $x->precision(); # return P of $x (or global, if P of $x undef) $x->precision($n); # set P of $x to $n $x->accuracy(); # return A of $x (or global, if A of $x undef) $x->accuracy($n); # set A $x to $n # these get/set the appropriate global value for all BigFloat objects Math::BigFloat->precision(); # Precision Math::BigFloat->accuracy(); # Accuracy Math::BigFloat->round_mode(); # rounding mode =head1 DESCRIPTION All operators (inlcuding basic math operations) are overloaded if you declare your big floating point numbers as $i = new Math::BigFloat '12_3.456_789_123_456_789E-2'; Operations with overloaded operators preserve the arguments, which is exactly what you expect. =head2 Canonical notation Input to these routines are either BigFloat objects, or strings of the following four forms: =over 2 =item * C =item * C =item * C =item * C =back all with optional leading and trailing zeros and/or spaces. Additonally, numbers are allowed to have an underscore between any two digits. Empty strings as well as other illegal numbers results in 'NaN'. bnorm() on a BigFloat object is now effectively a no-op, since the numbers are always stored in normalized form. On a string, it creates a BigFloat object. =head2 Output Output values are BigFloat objects (normalized), except for bstr() and bsstr(). The string output will always have leading and trailing zeros stripped and drop a plus sign. C will give you always the form with a decimal point, while C (s for scientific) gives you the scientific notation. Input bstr() bsstr() '-0' '0' '0E1' ' -123 123 123' '-123123123' '-123123123E0' '00.0123' '0.0123' '123E-4' '123.45E-2' '1.2345' '12345E-4' '10E+3' '10000' '1E4' Some routines (C, C, C, C, C) return true or false, while others (C, C) return either undef, <0, 0 or >0 and are suited for sort. Actual math is done by using the class defined with C Class;> (which defaults to BigInts) to represent the mantissa and exponent. The sign C is stored separately. The string 'NaN' is used to represent the result when input arguments are not numbers, as well as the result of dividing by zero. =head2 C, C and C C and C return the said parts of the BigFloat as BigInts such that: $m = $x->mantissa(); $e = $x->exponent(); $y = $m * ( 10 ** $e ); print "ok\n" if $x == $y; C<< ($m,$e) = $x->parts(); >> is just a shortcut giving you both of them. A zero is represented and returned as C<0E1>, B C<0E0> (after Knuth). Currently the mantissa is reduced as much as possible, favouring higher exponents over lower ones (e.g. returning 1e7 instead of 10e6 or 10000000e0). This might change in the future, so do not depend on it. =head2 Accuracy vs. Precision See also: L. Math::BigFloat supports both precision (rounding to a certain place before or after the dot) and accuracy (rounding to a certain number of digits). For a full documentation, examples and tips on these topics please see the large section about rounding in L. Since things like C or C<1 / 3> must presented with a limited accuracy lest a operation consumes all resources, each operation produces no more than the requested number of digits. If there is no gloabl precision or accuracy set, B the operation in question was not called with a requested precision or accuracy, B the input $x has no accuracy or precision set, then a fallback parameter will be used. For historical reasons, it is called C and can be accessed via: $d = Math::BigFloat->div_scale(); # query Math::BigFloat->div_scale($n); # set to $n digits The default value for C is 40. In case the result of one operation has more digits than specified, it is rounded. The rounding mode taken is either the default mode, or the one supplied to the operation after the I: $x = Math::BigFloat->new(2); Math::BigFloat->accuracy(5); # 5 digits max $y = $x->copy()->bdiv(3); # will give 0.66667 $y = $x->copy()->bdiv(3,6); # will give 0.666667 $y = $x->copy()->bdiv(3,6,undef,'odd'); # will give 0.666667 Math::BigFloat->round_mode('zero'); $y = $x->copy()->bdiv(3,6); # will also give 0.666667 Note that C<< Math::BigFloat->accuracy() >> and C<< Math::BigFloat->precision() >> set the global variables, and thus B newly created number will be subject to the global rounding B. This means that in the examples above, the C<3> as argument to C will also get an accuracy of B<5>. It is less confusing to either calculate the result fully, and afterwards round it explicitely, or use the additional parameters to the math functions like so: use Math::BigFloat; $x = Math::BigFloat->new(2); $y = $x->copy()->bdiv(3); print $y->bround(5),"\n"; # will give 0.66667 or use Math::BigFloat; $x = Math::BigFloat->new(2); $y = $x->copy()->bdiv(3,5); # will give 0.66667 print "$y\n"; =head2 Rounding =over 2 =item ffround ( +$scale ) Rounds to the $scale'th place left from the '.', counting from the dot. The first digit is numbered 1. =item ffround ( -$scale ) Rounds to the $scale'th place right from the '.', counting from the dot. =item ffround ( 0 ) Rounds to an integer. =item fround ( +$scale ) Preserves accuracy to $scale digits from the left (aka significant digits) and pads the rest with zeros. If the number is between 1 and -1, the significant digits count from the first non-zero after the '.' =item fround ( -$scale ) and fround ( 0 ) These are effectively no-ops. =back All rounding functions take as a second parameter a rounding mode from one of the following: 'even', 'odd', '+inf', '-inf', 'zero' or 'trunc'. The default rounding mode is 'even'. By using C<< Math::BigFloat->round_mode($round_mode); >> you can get and set the default mode for subsequent rounding. The usage of C<$Math::BigFloat::$round_mode> is no longer supported. The second parameter to the round functions then overrides the default temporarily. The C function returns a BigInt from a Math::BigFloat. It uses 'trunc' as rounding mode to make it equivalent to: $x = 2.5; $y = int($x) + 2; You can override this by passing the desired rounding mode as parameter to C: $x = Math::BigFloat->new(2.5); $y = $x->as_number('odd'); # $y = 3 =head1 METHODS =head2 accuracy $x->accuracy(5); # local for $x CLASS->accuracy(5); # global for all members of CLASS # Note: This also applies to new()! $A = $x->accuracy(); # read out accuracy that affects $x $A = CLASS->accuracy(); # read out global accuracy Set or get the global or local accuracy, aka how many significant digits the results have. If you set a global accuracy, then this also applies to new()! Warning! The accuracy I, e.g. once you created a number under the influence of C<< CLASS->accuracy($A) >>, all results from math operations with that number will also be rounded. In most cases, you should probably round the results explicitely using one of L, L or L or by passing the desired accuracy to the math operation as additional parameter: my $x = Math::BigInt->new(30000); my $y = Math::BigInt->new(7); print scalar $x->copy()->bdiv($y, 2); # print 4300 print scalar $x->copy()->bdiv($y)->bround(2); # print 4300 =head2 precision() $x->precision(-2); # local for $x, round at the second digit right of the dot $x->precision(2); # ditto, round at the second digit left of the dot CLASS->precision(5); # Global for all members of CLASS # This also applies to new()! CLASS->precision(-5); # ditto $P = CLASS->precision(); # read out global precision $P = $x->precision(); # read out precision that affects $x Note: You probably want to use L instead. With L you set the number of digits each result should have, with L you set the place where to round! =head1 Autocreating constants After C all the floating point constants in the given scope are converted to C. This conversion happens at compile time. In particular perl -MMath::BigFloat=:constant -e 'print 2E-100,"\n"' prints the value of C<2E-100>. Note that without conversion of constants the expression 2E-100 will be calculated as normal floating point number. Please note that ':constant' does not affect integer constants, nor binary nor hexadecimal constants. Use L or L to get this to work. =head2 Math library Math with the numbers is done (by default) by a module called Math::BigInt::Calc. This is equivalent to saying: use Math::BigFloat lib => 'Calc'; You can change this by using: use Math::BigFloat lib => 'BitVect'; The following would first try to find Math::BigInt::Foo, then Math::BigInt::Bar, and when this also fails, revert to Math::BigInt::Calc: use Math::BigFloat lib => 'Foo,Math::BigInt::Bar'; Calc.pm uses as internal format an array of elements of some decimal base (usually 1e7, but this might be differen for some systems) with the least significant digit first, while BitVect.pm uses a bit vector of base 2, most significant bit first. Other modules might use even different means of representing the numbers. See the respective module documentation for further details. Please note that Math::BigFloat does B use the denoted library itself, but it merely passes the lib argument to Math::BigInt. So, instead of the need to do: use Math::BigInt lib => 'GMP'; use Math::BigFloat; you can roll it all into one line: use Math::BigFloat lib => 'GMP'; It is also possible to just require Math::BigFloat: require Math::BigFloat; This will load the neccessary things (like BigInt) when they are needed, and automatically. Use the lib, Luke! And see L for more details than you ever wanted to know about loading a different library. =head2 Using Math::BigInt::Lite It is possible to use L with Math::BigFloat: # 1 use Math::BigFloat with => 'Math::BigInt::Lite'; There is no need to "use Math::BigInt" or "use Math::BigInt::Lite", but you can combine these if you want. For instance, you may want to use Math::BigInt objects in your main script, too. # 2 use Math::BigInt; use Math::BigFloat with => 'Math::BigInt::Lite'; Of course, you can combine this with the C parameter. # 3 use Math::BigFloat with => 'Math::BigInt::Lite', lib => 'GMP,Pari'; There is no need for a "use Math::BigInt;" statement, even if you want to use Math::BigInt's, since Math::BigFloat will needs Math::BigInt and thus always loads it. But if you add it, add it B: # 4 use Math::BigInt; use Math::BigFloat with => 'Math::BigInt::Lite', lib => 'GMP,Pari'; Notice that the module with the last C will "win" and thus it's lib will be used if the lib is available: # 5 use Math::BigInt lib => 'Bar,Baz'; use Math::BigFloat with => 'Math::BigInt::Lite', lib => 'Foo'; That would try to load Foo, Bar, Baz and Calc (in that order). Or in other words, Math::BigFloat will try to retain previously loaded libs when you don't specify it onem but if you specify one, it will try to load them. Actually, the lib loading order would be "Bar,Baz,Calc", and then "Foo,Bar,Baz,Calc", but independend of which lib exists, the result is the same as trying the latter load alone, except for the fact that one of Bar or Baz might be loaded needlessly in an intermidiate step (and thus hang around and waste memory). If neither Bar nor Baz exist (or don't work/compile), they will still be tried to be loaded, but this is not as time/memory consuming as actually loading one of them. Still, this type of usage is not recommended due to these issues. The old way (loading the lib only in BigInt) still works though: # 6 use Math::BigInt lib => 'Bar,Baz'; use Math::BigFloat; You can even load Math::BigInt afterwards: # 7 use Math::BigFloat; use Math::BigInt lib => 'Bar,Baz'; But this has the same problems like #5, it will first load Calc (Math::BigFloat needs Math::BigInt and thus loads it) and then later Bar or Baz, depending on which of them works and is usable/loadable. Since this loads Calc unnecc., it is not recommended. Since it also possible to just require Math::BigFloat, this poses the question about what libary this will use: require Math::BigFloat; my $x = Math::BigFloat->new(123); $x += 123; It will use Calc. Please note that the call to import() is still done, but only when you use for the first time some Math::BigFloat math (it is triggered via any constructor, so the first time you create a Math::BigFloat, the load will happen in the background). This means: require Math::BigFloat; Math::BigFloat->import ( lib => 'Foo,Bar' ); would be the same as: use Math::BigFloat lib => 'Foo, Bar'; But don't try to be clever to insert some operations in between: require Math::BigFloat; my $x = Math::BigFloat->bone() + 4; # load BigInt and Calc Math::BigFloat->import( lib => 'Pari' ); # load Pari, too $x = Math::BigFloat->bone()+4; # now use Pari While this works, it loads Calc needlessly. But maybe you just wanted that? B for daily usage. =head1 BUGS Please see the file BUGS in the CPAN distribution Math::BigInt for known bugs. =head1 CAVEATS =over 1 =item stringify, bstr() Both stringify and bstr() now drop the leading '+'. The old code would return '+1.23', the new returns '1.23'. See the documentation in L for reasoning and details. =item bdiv The following will probably not do what you expect: print $c->bdiv(123.456),"\n"; It prints both quotient and reminder since print works in list context. Also, bdiv() will modify $c, so be carefull. You probably want to use print $c / 123.456,"\n"; print scalar $c->bdiv(123.456),"\n"; # or if you want to modify $c instead. =item Modifying and = Beware of: $x = Math::BigFloat->new(5); $y = $x; It will not do what you think, e.g. making a copy of $x. Instead it just makes a second reference to the B object and stores it in $y. Thus anything that modifies $x will modify $y (except overloaded math operators), and vice versa. See L for details and how to avoid that. =item bpow C now modifies the first argument, unlike the old code which left it alone and only returned the result. This is to be consistent with C etc. The first will modify $x, the second one won't: print bpow($x,$i),"\n"; # modify $x print $x->bpow($i),"\n"; # ditto print $x ** $i,"\n"; # leave $x alone =item precision() vs. accuracy() A common pitfall is to use L when you want to round a result to a certain number of digits: use Math::BigFloat; Math::BigFloat->precision(4); # does not do what you think it does my $x = Math::BigFloat->new(12345); # rounds $x to "12000"! print "$x\n"; # print "12000" my $y = Math::BigFloat->new(3); # rounds $y to "0"! print "$y\n"; # print "0" $z = $x / $y; # 12000 / 0 => NaN! print "$z\n"; print $z->precision(),"\n"; # 4 Replacing L with L is probably not what you want, either: use Math::BigFloat; Math::BigFloat->accuracy(4); # enables global rounding: my $x = Math::BigFloat->new(123456); # rounded immidiately to "12350" print "$x\n"; # print "123500" my $y = Math::BigFloat->new(3); # rounded to "3 print "$y\n"; # print "3" print $z = $x->copy()->bdiv($y),"\n"; # 41170 print $z->accuracy(),"\n"; # 4 What you want to use instead is: use Math::BigFloat; my $x = Math::BigFloat->new(123456); # no rounding print "$x\n"; # print "123456" my $y = Math::BigFloat->new(3); # no rounding print "$y\n"; # print "3" print $z = $x->copy()->bdiv($y,4),"\n"; # 41150 print $z->accuracy(),"\n"; # undef In addition to computing what you expected, the last example also does B "taint" the result with an accuracy or precision setting, which would influence any further operation. =back =head1 SEE ALSO L, L and L as well as L, L and L. The pragmas L, L and L might also be of interest because they solve the autoupgrading/downgrading issue, at least partly. The package at L contains more documentation including a full version history, testcases, empty subclass files and benchmarks. =head1 LICENSE This program is free software; you may redistribute it and/or modify it under the same terms as Perl itself. =head1 AUTHORS Mark Biggar, overloaded interface by Ilya Zakharevich. Completely rewritten by Tels L in 2001 - 2004, and still at it in 2005. =cut