Sends a message on a socket. Attempts to send the scalar MSG to the SOCKET filehandle. Takes the same flags as the system call of the same name. On unconnected sockets, you must specify a destination to send to, in which case it does a sendto(2) syscall. Returns the number of characters sent, or the undefined value on error. The sendmsg(2) syscall is currently unimplemented. See UDP: Message Passing in perlipc for examples.
Note the characters: depending on the status of the socket, either
(8-bit) bytes or characters are sent. By default all sockets operate
on bytes, but for example if the socket has been changed using
binmode to operate with the
I/O layer (see open, or
the open pragma), the I/O will operate on UTF-8
encoded Unicode characters, not bytes. Similarly for the
layer: in that case pretty much any characters can be sent.