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perlunicode - Unicode support in Perl


If you haven't already, before reading this document, you should become familiar with both perlunitut and perluniintro.

Unicode aims to UNI-fy the en-CODE-ings of all the world's character sets into a single Standard. For quite a few of the various coding standards that existed when Unicode was first created, converting from each to Unicode essentially meant adding a constant to each code point in the original standard, and converting back meant just subtracting that same constant. For ASCII and ISO-8859-1, the constant is 0. For ISO-8859-5, (Cyrillic) the constant is 864; for Hebrew (ISO-8859-8), it's 1488; Thai (ISO-8859-11), 3424; and so forth. This made it easy to do the conversions, and facilitated the adoption of Unicode.

And it worked; nowadays, those legacy standards are rarely used. Most everyone uses Unicode.

Unicode is a comprehensive standard. It specifies many things outside the scope of Perl, such as how to display sequences of characters. For a full discussion of all aspects of Unicode, see

Important Caveats

Even though some of this section may not be understandable to you on first reading, we think it's important enough to highlight some of the gotchas before delving further, so here goes:

Unicode support is an extensive requirement. While Perl does not implement the Unicode standard or the accompanying technical reports from cover to cover, Perl does support many Unicode features.

Also, the use of Unicode may present security issues that aren't obvious, see "Security Implications of Unicode".

Safest if you use feature 'unicode_strings'

In order to preserve backward compatibility, Perl does not turn on full internal Unicode support unless the pragma use feature 'unicode_strings' is specified. (This is automatically selected if you use 5.012 or higher.) Failure to do this can trigger unexpected surprises. See "The "Unicode Bug"" below.

This pragma doesn't affect I/O. Nor does it change the internal representation of strings, only their interpretation. There are still several places where Unicode isn't fully supported, such as in filenames.

Input and Output Layers

Use the :encoding(...) layer to read from and write to filehandles using the specified encoding. (See open.)

You must convert your non-ASCII, non-UTF-8 Perl scripts to be UTF-8.

The encoding module has been deprecated since perl 5.18 and the perl internals it requires have been removed with perl 5.26.

use utf8 still needed to enable UTF-8 in scripts

If your Perl script is itself encoded in UTF-8, the use utf8 pragma must be explicitly included to enable recognition of that (in string or regular expression literals, or in identifier names). This is the only time when an explicit use utf8 is needed. (See utf8).

If a Perl script begins with the bytes that form the UTF-8 encoding of the Unicode BYTE ORDER MARK (BOM, see "Unicode Encodings"), those bytes are completely ignored.

UTF-16 scripts autodetected

If a Perl script begins with the Unicode BOM (UTF-16LE, UTF16-BE), or if the script looks like non-BOM-marked UTF-16 of either endianness, Perl will correctly read in the script as the appropriate Unicode encoding.

Byte and Character Semantics

Before Unicode, most encodings used 8 bits (a single byte) to encode each character. Thus a character was a byte, and a byte was a character, and there could be only 256 or fewer possible characters. "Byte Semantics" in the title of this section refers to this behavior. There was no need to distinguish between "Byte" and "Character".

Then along comes Unicode which has room for over a million characters (and Perl allows for even more). This means that a character may require more than a single byte to represent it, and so the two terms are no longer equivalent. What matter are the characters as whole entities, and not usually the bytes that comprise them. That's what the term "Character Semantics" in the title of this section refers to.

Perl had to change internally to decouple "bytes" from "characters". It is important that you too change your ideas, if you haven't already, so that "byte" and "character" no longer mean the same thing in your mind.

The basic building block of Perl strings has always been a "character". The changes basically come down to that the implementation no longer thinks that a character is always just a single byte.

There are various things to note:

The bottom line is that Perl has always practiced "Character Semantics", but with the advent of Unicode, that is now different than "Byte Semantics".

ASCII Rules versus Unicode Rules

Before Unicode, when a character was a byte was a character, Perl knew only about the 128 characters defined by ASCII, code points 0 through 127 (except for under use locale). That left the code points 128 to 255 as unassigned, and available for whatever use a program might want. The only semantics they have is their ordinal numbers, and that they are members of none of the non-negative character classes. None are considered to match \w for example, but all match \W.

Unicode, of course, assigns each of those code points a particular meaning (along with ones above 255). To preserve backward compatibility, Perl only uses the Unicode meanings when there is some indication that Unicode is what is intended; otherwise the non-ASCII code points remain treated as if they are unassigned.

Here are the ways that Perl knows that a string should be treated as Unicode:

Note that all of the above are overridden within the scope of use bytes; but you should be using this pragma only for debugging.

Note also that some interactions with the platform's operating system never use Unicode rules.

When Unicode rules are in effect:

Extended Grapheme Clusters (Logical characters)

Consider a character, say H. It could appear with various marks around it, such as an acute accent, or a circumflex, or various hooks, circles, arrows, etc., above, below, to one side or the other, etc. There are many possibilities among the world's languages. The number of combinations is astronomical, and if there were a character for each combination, it would soon exhaust Unicode's more than a million possible characters. So Unicode took a different approach: there is a character for the base H, and a character for each of the possible marks, and these can be variously combined to get a final logical character. So a logical character--what appears to be a single character--can be a sequence of more than one individual characters. The Unicode standard calls these "extended grapheme clusters" (which is an improved version of the no-longer much used "grapheme cluster"); Perl furnishes the \X regular expression construct to match such sequences in their entirety.

But Unicode's intent is to unify the existing character set standards and practices, and several pre-existing standards have single characters that mean the same thing as some of these combinations, like ISO-8859-1, which has quite a few of them. For example, "LATIN CAPITAL LETTER E WITH ACUTE" was already in this standard when Unicode came along. Unicode therefore added it to its repertoire as that single character. But this character is considered by Unicode to be equivalent to the sequence consisting of the character "LATIN CAPITAL LETTER E" followed by the character "COMBINING ACUTE ACCENT".

"LATIN CAPITAL LETTER E WITH ACUTE" is called a "pre-composed" character, and its equivalence with the "E" and the "COMBINING ACCENT" sequence is called canonical equivalence. All pre-composed characters are said to have a decomposition (into the equivalent sequence), and the decomposition type is also called canonical. A string may be comprised as much as possible of precomposed characters, or it may be comprised of entirely decomposed characters. Unicode calls these respectively, "Normalization Form Composed" (NFC) and "Normalization Form Decomposed". The Unicode::Normalize module contains functions that convert between the two. A string may also have both composed characters and decomposed characters; this module can be used to make it all one or the other.

You may be presented with strings in any of these equivalent forms. There is currently nothing in Perl 5 that ignores the differences. So you'll have to specially handle it. The usual advice is to convert your inputs to NFD before processing further.

For more detailed information, see

Unicode Character Properties

(The only time that Perl considers a sequence of individual code points as a single logical character is in the \X construct, already mentioned above. Therefore "character" in this discussion means a single Unicode code point.)

Very nearly all Unicode character properties are accessible through regular expressions by using the \p{} "matches property" construct and the \P{} "doesn't match property" for its negation.

For instance, \p{Uppercase} matches any single character with the Unicode "Uppercase" property, while \p{L} matches any character with a General_Category of "L" (letter) property (see "General_Category" below). Brackets are not required for single letter property names, so \p{L} is equivalent to \pL.

More formally, \p{Uppercase} matches any single character whose Unicode Uppercase property value is True, and \P{Uppercase} matches any character whose Uppercase property value is False, and they could have been written as \p{Uppercase=True} and \p{Uppercase=False}, respectively.

This formality is needed when properties are not binary; that is, if they can take on more values than just True and False. For example, the Bidi_Class property (see "Bidirectional Character Types" below), can take on several different values, such as Left, Right, Whitespace, and others. To match these, one needs to specify both the property name (Bidi_Class), AND the value being matched against (Left, Right, etc.). This is done, as in the examples above, by having the two components separated by an equal sign (or interchangeably, a colon), like \p{Bidi_Class: Left}.

All Unicode-defined character properties may be written in these compound forms of \p{property=value} or \p{property:value}, but Perl provides some additional properties that are written only in the single form, as well as single-form short-cuts for all binary properties and certain others described below, in which you may omit the property name and the equals or colon separator.

Most Unicode character properties have at least two synonyms (or aliases if you prefer): a short one that is easier to type and a longer one that is more descriptive and hence easier to understand. Thus the "L" and "Letter" properties above are equivalent and can be used interchangeably. Likewise, "Upper" is a synonym for "Uppercase", and we could have written \p{Uppercase} equivalently as \p{Upper}. Also, there are typically various synonyms for the values the property can be. For binary properties, "True" has 3 synonyms: "T", "Yes", and "Y"; and "False" has correspondingly "F", "No", and "N". But be careful. A short form of a value for one property may not mean the same thing as the same short form for another. Thus, for the "General_Category" property, "L" means "Letter", but for the Bidi_Class property, "L" means "Left". A complete list of properties and synonyms is in perluniprops.

Upper/lower case differences in property names and values are irrelevant; thus \p{Upper} means the same thing as \p{upper} or even \p{UpPeR}. Similarly, you can add or subtract underscores anywhere in the middle of a word, so that these are also equivalent to \p{U_p_p_e_r}. And white space is irrelevant adjacent to non-word characters, such as the braces and the equals or colon separators, so \p{ Upper } and \p{ Upper_case : Y } are equivalent to these as well. In fact, white space and even hyphens can usually be added or deleted anywhere. So even \p{ Up-per case = Yes} is equivalent. All this is called "loose-matching" by Unicode. The few places where stricter matching is used is in the middle of numbers, and in the Perl extension properties that begin or end with an underscore. Stricter matching cares about white space (except adjacent to non-word characters), hyphens, and non-interior underscores.

You can also use negation in both \p{} and \P{} by introducing a caret (^) between the first brace and the property name: \p{^Tamil} is equal to \P{Tamil}.

Almost all properties are immune to case-insensitive matching. That is, adding a /i regular expression modifier does not change what they match. There are two sets that are affected. The first set is Uppercase_Letter, Lowercase_Letter, and Titlecase_Letter, all of which match Cased_Letter under /i matching. And the second set is Uppercase, Lowercase, and Titlecase, all of which match Cased under /i matching. This set also includes its subsets PosixUpper and PosixLower both of which under /i match PosixAlpha. (The difference between these sets is that some things, such as Roman numerals, come in both upper and lower case so they are Cased, but aren't considered letters, so they aren't Cased_Letter's.)

See "Beyond Unicode code points" for special considerations when matching Unicode properties against non-Unicode code points.


Every Unicode character is assigned a general category, which is the "most usual categorization of a character" (from

The compound way of writing these is like \p{General_Category=Number} (short: \p{gc:n}). But Perl furnishes shortcuts in which everything up through the equal or colon separator is omitted. So you can instead just write \pN.

Here are the short and long forms of the values the General Category property can have:

Short       Long

L           Letter
LC, L&      Cased_Letter (that is: [\p{Ll}\p{Lu}\p{Lt}])
Lu          Uppercase_Letter
Ll          Lowercase_Letter
Lt          Titlecase_Letter
Lm          Modifier_Letter
Lo          Other_Letter

M           Mark
Mn          Nonspacing_Mark
Mc          Spacing_Mark
Me          Enclosing_Mark

N           Number
Nd          Decimal_Number (also Digit)
Nl          Letter_Number
No          Other_Number

P           Punctuation (also Punct)
Pc          Connector_Punctuation
Pd          Dash_Punctuation
Ps          Open_Punctuation
Pe          Close_Punctuation
Pi          Initial_Punctuation
            (may behave like Ps or Pe depending on usage)
Pf          Final_Punctuation
            (may behave like Ps or Pe depending on usage)
Po          Other_Punctuation

S           Symbol
Sm          Math_Symbol
Sc          Currency_Symbol
Sk          Modifier_Symbol
So          Other_Symbol

Z           Separator
Zs          Space_Separator
Zl          Line_Separator
Zp          Paragraph_Separator

C           Other
Cc          Control (also Cntrl)
Cf          Format
Cs          Surrogate
Co          Private_Use
Cn          Unassigned

Single-letter properties match all characters in any of the two-letter sub-properties starting with the same letter. LC and L& are special: both are aliases for the set consisting of everything matched by Ll, Lu, and Lt.

Bidirectional Character Types

Because scripts differ in their directionality (Hebrew and Arabic are written right to left, for example) Unicode supplies a Bidi_Class property. Some of the values this property can have are:

Value       Meaning

L           Left-to-Right
LRE         Left-to-Right Embedding
LRO         Left-to-Right Override
R           Right-to-Left
AL          Arabic Letter
RLE         Right-to-Left Embedding
RLO         Right-to-Left Override
PDF         Pop Directional Format
EN          European Number
ES          European Separator
ET          European Terminator
AN          Arabic Number
CS          Common Separator
NSM         Non-Spacing Mark
BN          Boundary Neutral
B           Paragraph Separator
S           Segment Separator
WS          Whitespace
ON          Other Neutrals

This property is always written in the compound form. For example, \p{Bidi_Class:R} matches characters that are normally written right to left. Unlike the "General_Category" property, this property can have more values added in a future Unicode release. Those listed above comprised the complete set for many Unicode releases, but others were added in Unicode 6.3; you can always find what the current ones are in perluniprops. And describes how to use them.


The world's languages are written in many different scripts. This sentence (unless you're reading it in translation) is written in Latin, while Russian is written in Cyrillic, and Greek is written in, well, Greek; Japanese mainly in Hiragana or Katakana. There are many more.

The Unicode Script and Script_Extensions properties give what script a given character is in. The Script_Extensions property is an improved version of Script, as demonstrated below. Either property can be specified with the compound form like \p{Script=Hebrew} (short: \p{sc=hebr}), or \p{Script_Extensions=Javanese} (short: \p{scx=java}). In addition, Perl furnishes shortcuts for all Script_Extensions property names. You can omit everything up through the equals (or colon), and simply write \p{Latin} or \P{Cyrillic}. (This is not true for Script, which is required to be written in the compound form. Prior to Perl v5.26, the single form returned the plain old Script version, but was changed because Script_Extensions gives better results.)

The difference between these two properties involves characters that are used in multiple scripts. For example the digits '0' through '9' are used in many parts of the world. These are placed in a script named Common. Other characters are used in just a few scripts. For example, the "KATAKANA-HIRAGANA DOUBLE HYPHEN" is used in both Japanese scripts, Katakana and Hiragana, but nowhere else. The Script property places all characters that are used in multiple scripts in the Common script, while the Script_Extensions property places those that are used in only a few scripts into each of those scripts; while still using Common for those used in many scripts. Thus both these match:

"0" =~ /\p{sc=Common}/     # Matches
"0" =~ /\p{scx=Common}/    # Matches

and only the first of these match:

"\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{sc=Common}  # Matches
"\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{scx=Common} # No match

And only the last two of these match:

"\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{sc=Hiragana}  # No match
"\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{sc=Katakana}  # No match
"\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{scx=Hiragana} # Matches
"\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{scx=Katakana} # Matches

Script_Extensions is thus an improved Script, in which there are fewer characters in the Common script, and correspondingly more in other scripts. It is new in Unicode version 6.0, and its data are likely to change significantly in later releases, as things get sorted out. New code should probably be using Script_Extensions and not plain Script. If you compile perl with a Unicode release that doesn't have Script_Extensions, the single form Perl extensions will instead refer to the plain Script property. If you compile with a version of Unicode that doesn't have the Script property, these extensions will not be defined at all.

(Actually, besides Common, the Inherited script, contains characters that are used in multiple scripts. These are modifier characters which inherit the script value of the controlling character. Some of these are used in many scripts, and so go into Inherited in both Script and Script_Extensions. Others are used in just a few scripts, so are in Inherited in Script, but not in Script_Extensions.)

It is worth stressing that there are several different sets of digits in Unicode that are equivalent to 0-9 and are matchable by \d in a regular expression. If they are used in a single language only, they are in that language's Script and Script_Extensions. If they are used in more than one script, they will be in sc=Common, but only if they are used in many scripts should they be in scx=Common.

The explanation above has omitted some detail; refer to UAX#24 "Unicode Script Property":

A complete list of scripts and their shortcuts is in perluniprops.

Use of the "Is" Prefix

For backward compatibility (with ancient Perl 5.6), all properties writable without using the compound form mentioned so far may have Is or Is_ prepended to their name, so \P{Is_Lu}, for example, is equal to \P{Lu}, and \p{IsScript:Arabic} is equal to \p{Arabic}.


In addition to scripts, Unicode also defines blocks of characters. The difference between scripts and blocks is that the concept of scripts is closer to natural languages, while the concept of blocks is more of an artificial grouping based on groups of Unicode characters with consecutive ordinal values. For example, the "Basic Latin" block is all the characters whose ordinals are between 0 and 127, inclusive; in other words, the ASCII characters. The "Latin" script contains some letters from this as well as several other blocks, like "Latin-1 Supplement", "Latin Extended-A", etc., but it does not contain all the characters from those blocks. It does not, for example, contain the digits 0-9, because those digits are shared across many scripts, and hence are in the Common script.

For more about scripts versus blocks, see UAX#24 "Unicode Script Property":

The Script_Extensions or Script properties are likely to be the ones you want to use when processing natural language; the Block property may occasionally be useful in working with the nuts and bolts of Unicode.

Block names are matched in the compound form, like \p{Block: Arrows} or \p{Blk=Hebrew}. Unlike most other properties, only a few block names have a Unicode-defined short name.

Perl also defines single form synonyms for the block property in cases where these do not conflict with something else. But don't use any of these, because they are unstable. Since these are Perl extensions, they are subordinate to official Unicode property names; Unicode doesn't know nor care about Perl's extensions. It may happen that a name that currently means the Perl extension will later be changed without warning to mean a different Unicode property in a future version of the perl interpreter that uses a later Unicode release, and your code would no longer work. The extensions are mentioned here for completeness: Take the block name and prefix it with one of: In (for example \p{Blk=Arrows} can currently be written as \p{In_Arrows}); or sometimes Is (like \p{Is_Arrows}); or sometimes no prefix at all (\p{Arrows}). As of this writing (Unicode 9.0) there are no conflicts with using the In_ prefix, but there are plenty with the other two forms. For example, \p{Is_Hebrew} and \p{Hebrew} mean \p{Script_Extensions=Hebrew} which is NOT the same thing as \p{Blk=Hebrew}. Our advice used to be to use the In_ prefix as a single form way of specifying a block. But Unicode 8.0 added properties whose names begin with In, and it's now clear that it's only luck that's so far prevented a conflict. Using In is only marginally less typing than Blk:, and the latter's meaning is clearer anyway, and guaranteed to never conflict. So don't take chances. Use \p{Blk=foo} for new code. And be sure that block is what you really really want to do. In most cases scripts are what you want instead.

A complete list of blocks is in perluniprops.

Other Properties

There are many more properties than the very basic ones described here. A complete list is in perluniprops.

Unicode defines all its properties in the compound form, so all single-form properties are Perl extensions. Most of these are just synonyms for the Unicode ones, but some are genuine extensions, including several that are in the compound form. And quite a few of these are actually recommended by Unicode (in

This section gives some details on all extensions that aren't just synonyms for compound-form Unicode properties (for those properties, you'll have to refer to the Unicode Standard.


This matches every possible code point. It is equivalent to qr/./s. Unlike all the other non-user-defined \p{} property matches, no warning is ever generated if this is property is matched against a non-Unicode code point (see "Beyond Unicode code points" below).


This matches any \p{Alphabetic} or \p{Decimal_Number} character.


This matches any of the 1_114_112 Unicode code points. It is a synonym for \p{Unicode}.


This matches any of the 128 characters in the US-ASCII character set, which is a subset of Unicode.


This matches any assigned code point; that is, any code point whose general category is not Unassigned (or equivalently, not Cn).


This is the same as \h and \p{HorizSpace}: A character that changes the spacing horizontally.

\p{Decomposition_Type: Non_Canonical} (Short: \p{Dt=NonCanon})

Matches a character that has a non-canonical decomposition.

The "Extended Grapheme Clusters (Logical characters)" section above talked about canonical decompositions. However, many more characters have a different type of decomposition, a "compatible" or "non-canonical" decomposition. The sequences that form these decompositions are not considered canonically equivalent to the pre-composed character. An example is the "SUPERSCRIPT ONE". It is somewhat like a regular digit 1, but not exactly; its decomposition into the digit 1 is called a "compatible" decomposition, specifically a "super" decomposition. There are several such compatibility decompositions (see, including one called "compat", which means some miscellaneous type of decomposition that doesn't fit into the other decomposition categories that Unicode has chosen.

Note that most Unicode characters don't have a decomposition, so their decomposition type is "None".

For your convenience, Perl has added the Non_Canonical decomposition type to mean any of the several compatibility decompositions.


Matches any character that is graphic. Theoretically, this means a character that on a printer would cause ink to be used.


This is the same as \h and \p{Blank}: a character that changes the spacing horizontally.


This is a synonym for \p{Present_In=*}


This is the same as \s, restricted to ASCII, namely [ \f\n\r\t] and starting in Perl v5.18, a vertical tab.

Mnemonic: Perl's (original) space


This is the same as \w, restricted to ASCII, namely [A-Za-z0-9_]

Mnemonic: Perl's (original) word.


There are several of these, which are equivalents, using the \p{} notation, for Posix classes and are described in "POSIX Character Classes" in perlrecharclass.

\p{Present_In: *} (Short: \p{In=*})

This property is used when you need to know in what Unicode version(s) a character is.

The "*" above stands for some two digit Unicode version number, such as 1.1 or 4.0; or the "*" can also be Unassigned. This property will match the code points whose final disposition has been settled as of the Unicode release given by the version number; \p{Present_In: Unassigned} will match those code points whose meaning has yet to be assigned.

For example, U+0041 "LATIN CAPITAL LETTER A" was present in the very first Unicode release available, which is 1.1, so this property is true for all valid "*" versions. On the other hand, U+1EFF was not assigned until version 5.1 when it became "LATIN SMALL LETTER Y WITH LOOP", so the only "*" that would match it are 5.1, 5.2, and later.

Unicode furnishes the Age property from which this is derived. The problem with Age is that a strict interpretation of it (which Perl takes) has it matching the precise release a code point's meaning is introduced in. Thus U+0041 would match only 1.1; and U+1EFF only 5.1. This is not usually what you want.

Some non-Perl implementations of the Age property may change its meaning to be the same as the Perl Present_In property; just be aware of that.

Another confusion with both these properties is that the definition is not that the code point has been assigned, but that the meaning of the code point has been determined. This is because 66 code points will always be unassigned, and so the Age for them is the Unicode version in which the decision to make them so was made. For example, U+FDD0 is to be permanently unassigned to a character, and the decision to do that was made in version 3.1, so \p{Age=3.1} matches this character, as also does \p{Present_In: 3.1} and up.


This matches any character that is graphical or blank, except controls.


This is the same as \s, including beyond ASCII.

Mnemonic: Space, as modified by Perl. (It doesn't include the vertical tab until v5.18, which both the Posix standard and Unicode consider white space.)

\p{Title} and \p{Titlecase}

Under case-sensitive matching, these both match the same code points as \p{General Category=Titlecase_Letter} (\p{gc=lt}). The difference is that under /i caseless matching, these match the same as \p{Cased}, whereas \p{gc=lt} matches \p{Cased_Letter).


This matches any of the 1_114_112 Unicode code points. \p{Any}.


This is the same as \v: A character that changes the spacing vertically.


This is the same as \w, including over 100_000 characters beyond ASCII.


There are several of these, which are the standard Posix classes extended to the full Unicode range. They are described in "POSIX Character Classes" in perlrecharclass.

User-Defined Character Properties

You can define your own binary character properties by defining subroutines whose names begin with "In" or "Is". (The experimental feature "(?[ ])" in perlre provides an alternative which allows more complex definitions.) The subroutines can be defined in any package. The user-defined properties can be used in the regular expression \p{} and \P{} constructs; if you are using a user-defined property from a package other than the one you are in, you must specify its package in the \p{} or \P{} construct.

# assuming property Is_Foreign defined in Lang::
package main;  # property package name required
if ($txt =~ /\p{Lang::IsForeign}+/) { ... }

package Lang;  # property package name not required
if ($txt =~ /\p{IsForeign}+/) { ... }

Note that the effect is compile-time and immutable once defined. However, the subroutines are passed a single parameter, which is 0 if case-sensitive matching is in effect and non-zero if caseless matching is in effect. The subroutine may return different values depending on the value of the flag, and one set of values will immutably be in effect for all case-sensitive matches, and the other set for all case-insensitive matches.

Note that if the regular expression is tainted, then Perl will die rather than calling the subroutine when the name of the subroutine is determined by the tainted data.

The subroutines must return a specially-formatted string, with one or more newline-separated lines. Each line must be one of the following:

For example, to define a property that covers both the Japanese syllabaries (hiragana and katakana), you can define

sub InKana {
    return <<END;

Imagine that the here-doc end marker is at the beginning of the line. Now you can use \p{InKana} and \P{InKana}.

You could also have used the existing block property names:

sub InKana {
    return <<'END';

Suppose you wanted to match only the allocated characters, not the raw block ranges: in other words, you want to remove the unassigned characters:

sub InKana {
    return <<'END';

The negation is useful for defining (surprise!) negated classes.

sub InNotKana {
    return <<'END';

This will match all non-Unicode code points, since every one of them is not in Kana. You can use intersection to exclude these, if desired, as this modified example shows:

sub InNotKana {
    return <<'END';

&utf8::Any must be the last line in the definition.

Intersection is used generally for getting the common characters matched by two (or more) classes. It's important to remember not to use "&" for the first set; that would be intersecting with nothing, resulting in an empty set.

Unlike non-user-defined \p{} property matches, no warning is ever generated if these properties are matched against a non-Unicode code point (see "Beyond Unicode code points" below).

User-Defined Case Mappings (for serious hackers only)

This feature has been removed as of Perl 5.16. The CPAN module Unicode::Casing provides better functionality without the drawbacks that this feature had. If you are using a Perl earlier than 5.16, this feature was most fully documented in the 5.14 version of this pod:

Character Encodings for Input and Output

See Encode.

Unicode Regular Expression Support Level

The following list of Unicode supported features for regular expressions describes all features currently directly supported by core Perl. The references to "Level N" and the section numbers refer to UTS#18 "Unicode Regular Expressions", version 13, November 2013.

Level 1 - Basic Unicode Support

RL1.1   Hex Notation                     - Done          [1]
RL1.2   Properties                       - Done          [2]
RL1.2a  Compatibility Properties         - Done          [3]
RL1.3   Subtraction and Intersection     - Experimental  [4]
RL1.4   Simple Word Boundaries           - Done          [5]
RL1.5   Simple Loose Matches             - Done          [6]
RL1.6   Line Boundaries                  - Partial       [7]
RL1.7   Supplementary Code Points        - Done          [8]
[1] \N{U+...} and \x{...}
[2] \p{...} \P{...}. This requirement is for a minimal list of properties. Perl supports these and all other Unicode character properties, as R2.7 asks (see "Unicode Character Properties" above).
[3] Perl has \d \D \s \S \w \W \X [:prop:] [:^prop:], plus all the properties specified by These are described above in "Other Properties"

The experimental feature "(?[...])" starting in v5.18 accomplishes this.

See "(?[ ])" in perlre. If you don't want to use an experimental feature, you can use one of the following:

  • Regular expression lookahead

    You can mimic class subtraction using lookahead. For example, what UTS#18 might write as


    in Perl can be written as:


    But in this particular example, you probably really want


    which will match assigned characters known to be part of the Greek script.

  • CPAN module Unicode::Regex::Set

    It does implement the full UTS#18 grouping, intersection, union, and removal (subtraction) syntax.

  • "User-Defined Character Properties"

    "+" for union, "-" for removal (set-difference), "&" for intersection

[5] \b \B meet most, but not all, the details of this requirement, but \b{wb} and \B{wb} do, as well as the stricter R2.3.

Note that Perl does Full case-folding in matching, not Simple:

For example U+1F88 is equivalent to U+1F00 U+03B9, instead of just U+1F80. This difference matters mainly for certain Greek capital letters with certain modifiers: the Full case-folding decomposes the letter, while the Simple case-folding would map it to a single character.


The reason this is considered to be only partially implemented is that Perl has qr/\b{lb}/ and Unicode::LineBreak that are conformant with UAX#14 "Unicode Line Breaking Algorithm". The regular expression construct provides default behavior, while the heavier-weight module provides customizable line breaking.

But Perl treats \n as the start- and end-line delimiter, whereas Unicode specifies more characters that should be so-interpreted.

These are:

VT   U+000B  (\v in C)
FF   U+000C  (\f)
CR   U+000D  (\r)
NEL  U+0085
LS   U+2028
PS   U+2029

^ and $ in regular expression patterns are supposed to match all these, but don't. These characters also don't, but should, affect <> $., and script line numbers.

Also, lines should not be split within CRLF (i.e. there is no empty line between \r and \n). For CRLF, try the :crlf layer (see PerlIO).

[8] UTF-8/UTF-EBDDIC used in Perl allows not only U+10000 to U+10FFFF but also beyond U+10FFFF

Level 2 - Extended Unicode Support

RL2.1   Canonical Equivalents           - Retracted     [9]
                                          by Unicode
RL2.2   Extended Grapheme Clusters      - Partial       [10]
RL2.3   Default Word Boundaries         - Done          [11]
RL2.4   Default Case Conversion         - Done
RL2.5   Name Properties                 - Done
RL2.6   Wildcard Properties             - Missing
RL2.7   Full Properties                 - Done
[9] Unicode has rewritten this portion of UTS#18 to say that getting canonical equivalence (see UAX#15 "Unicode Normalization Forms") is basically to be done at the programmer level. Use NFD to write both your regular expressions and text to match them against (you can use Unicode::Normalize).
[10] Perl has \X and \b{gcb} but we don't have a "Grapheme Cluster Mode".
[11] see UAX#29 "Unicode Text Segmentation",

Level 3 - Tailored Support

RL3.1   Tailored Punctuation            - Missing
RL3.2   Tailored Grapheme Clusters      - Missing       [12]
RL3.3   Tailored Word Boundaries        - Missing
RL3.4   Tailored Loose Matches          - Retracted by Unicode
RL3.5   Tailored Ranges                 - Retracted by Unicode
RL3.6   Context Matching                - Missing       [13]
RL3.7   Incremental Matches             - Missing
RL3.8   Unicode Set Sharing             - Unicode is proposing
                                          to retract this
RL3.9   Possible Match Sets             - Missing
RL3.10  Folded Matching                 - Retracted by Unicode
RL3.11  Submatchers                     - Missing
[12] Perl has Unicode::Collate, but it isn't integrated with regular expressions. See UTS#10 "Unicode Collation Algorithms".
[13] Perl has (?<=x) and (?=x), but lookaheads or lookbehinds should see outside of the target substring

Unicode Encodings

Unicode characters are assigned to code points, which are abstract numbers. To use these numbers, various encodings are needed.

Noncharacter code points

66 code points are set aside in Unicode as "noncharacter code points". These all have the Unassigned (Cn) "General_Category", and no character will ever be assigned to any of them. They are the 32 code points between U+FDD0 and U+FDEF inclusive, and the 34 code points:


Until Unicode 7.0, the noncharacters were "forbidden for use in open interchange of Unicode text data", so that code that processed those streams could use these code points as sentinels that could be mixed in with character data, and would always be distinguishable from that data. (Emphasis above and in the next paragraph are added in this document.)

Unicode 7.0 changed the wording so that they are "not recommended for use in open interchange of Unicode text data". The 7.0 Standard goes on to say:

This change was made because it was found that various commercial tools like editors, or for things like source code control, had been written so that they would not handle program files that used these code points, effectively precluding their use almost entirely! And that was never the intent. They've always been meant to be usable within an application, or cooperating set of applications, at will.

If you're writing code, such as an editor, that is supposed to be able to handle any Unicode text data, then you shouldn't be using these code points yourself, and instead allow them in the input. If you need sentinels, they should instead be something that isn't legal Unicode. For UTF-8 data, you can use the bytes 0xC1 and 0xC2 as sentinels, as they never appear in well-formed UTF-8. (There are equivalents for UTF-EBCDIC). You can also store your Unicode code points in integer variables and use negative values as sentinels.

If you're not writing such a tool, then whether you accept noncharacters as input is up to you (though the Standard recommends that you not). If you do strict input stream checking with Perl, these code points continue to be forbidden. This is to maintain backward compatibility (otherwise potential security holes could open up, as an unsuspecting application that was written assuming the noncharacters would be filtered out before getting to it, could now, without warning, start getting them). To do strict checking, you can use the layer :encoding('UTF-8').

Perl continues to warn (using the warning category "nonchar", which is a sub-category of "utf8") if an attempt is made to output noncharacters.

Beyond Unicode code points

The maximum Unicode code point is U+10FFFF, and Unicode only defines operations on code points up through that. But Perl works on code points up to the maximum permissible unsigned number available on the platform. However, Perl will not accept these from input streams unless lax rules are being used, and will warn (using the warning category "non_unicode", which is a sub-category of "utf8") if any are output.

Since Unicode rules are not defined on these code points, if a Unicode-defined operation is done on them, Perl uses what we believe are sensible rules, while generally warning, using the "non_unicode" category. For example, uc("\x{11_0000}") will generate such a warning, returning the input parameter as its result, since Perl defines the uppercase of every non-Unicode code point to be the code point itself. (All the case changing operations, not just uppercasing, work this way.)

The situation with matching Unicode properties in regular expressions, the \p{} and \P{} constructs, against these code points is not as clear cut, and how these are handled has changed as we've gained experience.

One possibility is to treat any match against these code points as undefined. But since Perl doesn't have the concept of a match being undefined, it converts this to failing or FALSE. This is almost, but not quite, what Perl did from v5.14 (when use of these code points became generally reliable) through v5.18. The difference is that Perl treated all \p{} matches as failing, but all \P{} matches as succeeding.

One problem with this is that it leads to unexpected, and confusing results in some cases:

chr(0x110000) =~ \p{ASCII_Hex_Digit=True}      # Failed on <= v5.18
chr(0x110000) =~ \p{ASCII_Hex_Digit=False}     # Failed! on <= v5.18

That is, it treated both matches as undefined, and converted that to false (raising a warning on each). The first case is the expected result, but the second is likely counterintuitive: "How could both be false when they are complements?" Another problem was that the implementation optimized many Unicode property matches down to already existing simpler, faster operations, which don't raise the warning. We chose to not forgo those optimizations, which help the vast majority of matches, just to generate a warning for the unlikely event that an above-Unicode code point is being matched against.

As a result of these problems, starting in v5.20, what Perl does is to treat non-Unicode code points as just typical unassigned Unicode characters, and matches accordingly. (Note: Unicode has atypical unassigned code points. For example, it has noncharacter code points, and ones that, when they do get assigned, are destined to be written Right-to-left, as Arabic and Hebrew are. Perl assumes that no non-Unicode code point has any atypical properties.)

Perl, in most cases, will raise a warning when matching an above-Unicode code point against a Unicode property when the result is TRUE for \p{}, and FALSE for \P{}. For example:

chr(0x110000) =~ \p{ASCII_Hex_Digit=True}      # Fails, no warning
chr(0x110000) =~ \p{ASCII_Hex_Digit=False}     # Succeeds, with warning

In both these examples, the character being matched is non-Unicode, so Unicode doesn't define how it should match. It clearly isn't an ASCII hex digit, so the first example clearly should fail, and so it does, with no warning. But it is arguable that the second example should have an undefined, hence FALSE, result. So a warning is raised for it.

Thus the warning is raised for many fewer cases than in earlier Perls, and only when what the result is could be arguable. It turns out that none of the optimizations made by Perl (or are ever likely to be made) cause the warning to be skipped, so it solves both problems of Perl's earlier approach. The most commonly used property that is affected by this change is \p{Unassigned} which is a short form for \p{General_Category=Unassigned}. Starting in v5.20, all non-Unicode code points are considered Unassigned. In earlier releases the matches failed because the result was considered undefined.

The only place where the warning is not raised when it might ought to have been is if optimizations cause the whole pattern match to not even be attempted. For example, Perl may figure out that for a string to match a certain regular expression pattern, the string has to contain the substring "foobar". Before attempting the match, Perl may look for that substring, and if not found, immediately fail the match without actually trying it; so no warning gets generated even if the string contains an above-Unicode code point.

This behavior is more "Do what I mean" than in earlier Perls for most applications. But it catches fewer issues for code that needs to be strictly Unicode compliant. Therefore there is an additional mode of operation available to accommodate such code. This mode is enabled if a regular expression pattern is compiled within the lexical scope where the "non_unicode" warning class has been made fatal, say by:

use warnings FATAL => "non_unicode"

(see warnings). In this mode of operation, Perl will raise the warning for all matches against a non-Unicode code point (not just the arguable ones), and it skips the optimizations that might cause the warning to not be output. (It currently still won't warn if the match isn't even attempted, like in the "foobar" example above.)

In summary, Perl now normally treats non-Unicode code points as typical Unicode unassigned code points for regular expression matches, raising a warning only when it is arguable what the result should be. However, if this warning has been made fatal, it isn't skipped.

There is one exception to all this. \p{All} looks like a Unicode property, but it is a Perl extension that is defined to be true for all possible code points, Unicode or not, so no warning is ever generated when matching this against a non-Unicode code point. (Prior to v5.20, it was an exact synonym for \p{Any}, matching code points 0 through 0x10FFFF.)

Security Implications of Unicode

First, read Unicode Security Considerations.

Also, note the following:

As discussed elsewhere, Perl has one foot (two hooves?) planted in each of two worlds: the old world of ASCII and single-byte locales, and the new world of Unicode, upgrading when necessary. If your legacy code does not explicitly use Unicode, no automatic switch-over to Unicode should happen.

Unicode in Perl on EBCDIC

Unicode is supported on EBCDIC platforms. See perlebcdic.

Unless ASCII vs. EBCDIC issues are specifically being discussed, references to UTF-8 encoding in this document and elsewhere should be read as meaning UTF-EBCDIC on EBCDIC platforms. See "Unicode and UTF" in perlebcdic.

Because UTF-EBCDIC is so similar to UTF-8, the differences are mostly hidden from you; use utf8 (and NOT something like use utfebcdic) declares the script is in the platform's "native" 8-bit encoding of Unicode. (Similarly for the ":utf8" layer.)


See "Unicode and UTF-8" in perllocale

When Unicode Does Not Happen

There are still many places where Unicode (in some encoding or another) could be given as arguments or received as results, or both in Perl, but it is not, in spite of Perl having extensive ways to input and output in Unicode, and a few other "entry points" like the @ARGV array (which can sometimes be interpreted as UTF-8).

The following are such interfaces. Also, see "The "Unicode Bug"". For all of these interfaces Perl currently (as of v5.16.0) simply assumes byte strings both as arguments and results, or UTF-8 strings if the (deprecated) encoding pragma has been used.

One reason that Perl does not attempt to resolve the role of Unicode in these situations is that the answers are highly dependent on the operating system and the file system(s). For example, whether filenames can be in Unicode and in exactly what kind of encoding, is not exactly a portable concept. Similarly for qx and system: how well will the "command-line interface" (and which of them?) handle Unicode?

The "Unicode Bug"

The term, "Unicode bug" has been applied to an inconsistency with the code points in the Latin-1 Supplement block, that is, between 128 and 255. Without a locale specified, unlike all other characters or code points, these characters can have very different semantics depending on the rules in effect. (Characters whose code points are above 255 force Unicode rules; whereas the rules for ASCII characters are the same under both ASCII and Unicode rules.)

Under Unicode rules, these upper-Latin1 characters are interpreted as Unicode code points, which means they have the same semantics as Latin-1 (ISO-8859-1) and C1 controls.

As explained in "ASCII Rules versus Unicode Rules", under ASCII rules, they are considered to be unassigned characters.

This can lead to unexpected results. For example, a string's semantics can suddenly change if a code point above 255 is appended to it, which changes the rules from ASCII to Unicode. As an example, consider the following program and its output:

$ perl -le'
    no feature "unicode_strings";
    $s1 = "\xC2";
    $s2 = "\x{2660}";
    for ($s1, $s2, $s1.$s2) {
        print /\w/ || 0;

If there's no \w in s1 nor in s2, why does their concatenation have one?

This anomaly stems from Perl's attempt to not disturb older programs that didn't use Unicode, along with Perl's desire to add Unicode support seamlessly. But the result turned out to not be seamless. (By the way, you can choose to be warned when things like this happen. See encoding::warnings.)

use feature 'unicode_strings' was added, starting in Perl v5.12, to address this problem. It affects these things:

You can see from the above that the effect of unicode_strings increased over several Perl releases. (And Perl's support for Unicode continues to improve; it's best to use the latest available release in order to get the most complete and accurate results possible.) Note that unicode_strings is automatically chosen if you use 5.012 or higher.

For Perls earlier than those described above, or when a string is passed to a function outside the scope of unicode_strings, see the next section.

Forcing Unicode in Perl (Or Unforcing Unicode in Perl)

Sometimes (see "When Unicode Does Not Happen" or "The "Unicode Bug"") there are situations where you simply need to force a byte string into UTF-8, or vice versa. The standard module Encode can be used for this, or the low-level calls utf8::upgrade($bytestring) and utf8::downgrade($utf8string[, FAIL_OK]).

Note that utf8::downgrade() can fail if the string contains characters that don't fit into a byte.

Calling either function on a string that already is in the desired state is a no-op.

"ASCII Rules versus Unicode Rules" gives all the ways that a string is made to use Unicode rules.

Using Unicode in XS

See "Unicode Support" in perlguts for an introduction to Unicode at the XS level, and "Unicode Support" in perlapi for the API details.

Hacking Perl to work on earlier Unicode versions (for very serious hackers only)

Perl by default comes with the latest supported Unicode version built-in, but the goal is to allow you to change to use any earlier one. In Perls v5.20 and v5.22, however, the earliest usable version is Unicode 5.1. Perl v5.18 and v5.24 are able to handle all earlier versions.

Download the files in the desired version of Unicode from the Unicode web site These should replace the existing files in lib/unicore in the Perl source tree. Follow the instructions in README.perl in that directory to change some of their names, and then build perl (see INSTALL).

Porting code from perl-5.6.X

Perls starting in 5.8 have a different Unicode model from 5.6. In 5.6 the programmer was required to use the utf8 pragma to declare that a given scope expected to deal with Unicode data and had to make sure that only Unicode data were reaching that scope. If you have code that is working with 5.6, you will need some of the following adjustments to your code. The examples are written such that the code will continue to work under 5.6, so you should be safe to try them out.


See also "The "Unicode Bug"" above.

Interaction with Extensions

When Perl exchanges data with an extension, the extension should be able to understand the UTF8 flag and act accordingly. If the extension doesn't recognize that flag, it's likely that the extension will return incorrectly-flagged data.

So if you're working with Unicode data, consult the documentation of every module you're using if there are any issues with Unicode data exchange. If the documentation does not talk about Unicode at all, suspect the worst and probably look at the source to learn how the module is implemented. Modules written completely in Perl shouldn't cause problems. Modules that directly or indirectly access code written in other programming languages are at risk.

For affected functions, the simple strategy to avoid data corruption is to always make the encoding of the exchanged data explicit. Choose an encoding that you know the extension can handle. Convert arguments passed to the extensions to that encoding and convert results back from that encoding. Write wrapper functions that do the conversions for you, so you can later change the functions when the extension catches up.

To provide an example, let's say the popular Foo::Bar::escape_html function doesn't deal with Unicode data yet. The wrapper function would convert the argument to raw UTF-8 and convert the result back to Perl's internal representation like so:

sub my_escape_html ($) {
    my($what) = shift;
    return unless defined $what;
    Encode::decode("UTF-8", Foo::Bar::escape_html(
                                 Encode::encode("UTF-8", $what)));

Sometimes, when the extension does not convert data but just stores and retrieves it, you will be able to use the otherwise dangerous Encode::_utf8_on() function. Let's say the popular Foo::Bar extension, written in C, provides a param method that lets you store and retrieve data according to these prototypes:

$self->param($name, $value);            # set a scalar
$value = $self->param($name);           # retrieve a scalar

If it does not yet provide support for any encoding, one could write a derived class with such a param method:

sub param {
  my($self,$name,$value) = @_;
  utf8::upgrade($name);     # make sure it is UTF-8 encoded
  if (defined $value) {
    utf8::upgrade($value);  # make sure it is UTF-8 encoded
    return $self->SUPER::param($name,$value);
  } else {
    my $ret = $self->SUPER::param($name);
    Encode::_utf8_on($ret); # we know, it is UTF-8 encoded
    return $ret;

Some extensions provide filters on data entry/exit points, such as DB_File::filter_store_key and family. Look out for such filters in the documentation of your extensions; they can make the transition to Unicode data much easier.


Some functions are slower when working on UTF-8 encoded strings than on byte encoded strings. All functions that need to hop over characters such as length(), substr() or index(), or matching regular expressions can work much faster when the underlying data are byte-encoded.

In Perl 5.8.0 the slowness was often quite spectacular; in Perl 5.8.1 a caching scheme was introduced which improved the situation. In general, operations with UTF-8 encoded strings are still slower. As an example, the Unicode properties (character classes) like \p{Nd} are known to be quite a bit slower (5-20 times) than their simpler counterparts like [0-9] (then again, there are hundreds of Unicode characters matching Nd compared with the 10 ASCII characters matching [0-9]).


perlunitut, perluniintro, perluniprops, Encode, open, utf8, bytes, perlretut, "${^UNICODE}" in perlvar,